I like the ROF die a lot, mostly because it reduces the extremes of luck as Bob and Jim have pointed out already. It is a hard one to get people to agree to though and a bit clunky in the execution, so I get why people resist it. Sort of like the IIFT in that way.
A couple questions about the refit phase.
747 sq needs to escape. Rolls replacement. We took this as simply getting split into 2x 337s (which recombine in a subsequent step).
The perimeter draw left uncontrolled areas on the board edge that are surrounded by one side and that edge.
Do they...
Falaise Pocket always seemed ripe for something. The escape and the desperate rearguards could be a reversal of the Road to Wiltz or Fighting Withdrawal. And more Tunisia is always welcome. I would have said Burma, but we've gotten Gary's nice contributions lately.
Yes, in English this certainly means to succeed.
Nice crossover moment. I am always amazed by the second language readers of the densest book published in the English language.
Kudos!
Certainly that is the hope. In this case he got wrecked so hard it was pretty clear, but we last played No Brothers No Friends
and I was the one getting kicked in the teeth in the first couple turns. I managed to claw my way back into the game, albeit too little too late, but there was a path to...
I agree, but the big negative is the potential for one player to get knocked out early, but have to play out the scenario to help or hinder the other two. Playing kingmaker is fun, but not as interesting as trying to win. N8 was a good sport and had loads of fun in this one, but had zero chance...
Jazz, N8 and I just finished the 3-player J171 Whom Gods Destroy. This was super fun. The sides are very asymmetrical, so very cool challenges. N8's germans really took it in the shorts so he mostly played spoiler. Really bad performance in MCs and the snipers really hit him hard. Interestingly...
Yesterday Stan J and I played AP207 Yet the Bite Remains. I had the Brits and early going looked good for us. Stan played a masterful defense and in the end there were just far too many squads to root out of too many buildings in the last 2 turns so I conceded.
It is a 7.5 turn scenario, but 8...
Other than getting destroyed, I am not seeing how a tank would lose it involuntarily.
I jumped it in CC, does that make it lose WA even though it isn't in melee?
I know it's cardboard, but it kind of creeps me out when there are real people's names on the counters. If anybody ever makes a scenario with my uncle as heroic leader I for sure won't ever play that one!