Recent content by MichalS

  1. MichalS

    Road Bonus and Narrow Streets

    Since the unit would be going straight into bypass, it leaves the hex through a vertex. I would think that the hexside condition needs to be fulfilled for both hexsides (also MM48/NN48). Which would indeed be a somewhat rare situation...
  2. MichalS

    What makes a game a wargame?

    In my earlier post above I think I made clear along which criteria I would define a wargame, but I will spell them out explicitly: A game is to be considered a 'wargame' if it fulfils all of the following three requirements: (1) The player is able to command and control military units or...
  3. MichalS

    What makes a game a wargame?

    I meant my question differently: For what purposes and in what contexts is Twilight Struggle considered a wargame then? In a discussion with general boardgame enthusiasts you could argue that TS is a wargame. It is a historical game, attempts a simulation (although instead of simulating actual...
  4. MichalS

    What makes a game a wargame?

    I see several spectra where establishing clear boundaries will be difficult: (1) Games which use solid, gamey rules with the focus on simplified design and fast play, including PAXSIMs, COIN series or games with euro-style mechanics that use the theme of war - there is a fluid spectrum away from...
  5. MichalS

    How would a supercomputer handle ASL?

    That is a good description, thank you. However, "leading to success or failure" is not a matter of a single move - and it highly depends on what the opponent does in response. If you have a good opponent and an unlimited amount of time, you might learn to beat him/her over time (assuming the...
  6. MichalS

    How would a supercomputer handle ASL?

    Also, how would the AI be supposed to handle tasks that are more or less trivial for a machine (LOS and VBM adjudication, probability calculation, not forgetting a rule or a unit or its capability such as special ammo or smoke capability) but where human players frequently make mistakes? Should...
  7. MichalS

    How would a supercomputer handle ASL?

    ... in other words, rather than talking abstractly about the cognitive load of playing ASL one would have to look at the actual mental operations human ASL players conduct while playing and try to model these. At the same time, since a computer is not built in terms of hardware as human brain...
  8. MichalS

    How would a supercomputer handle ASL?

    From what I've seen on Go AIs, the human time investment required for developing such a single purpose AI makes it quite unrealistic. At the same time, I do not believe the task could be achieved by a general AI (if indeed there is such a thing). Nevertheless, if it would go forward, it would...
  9. MichalS

    Firelane and cowering

    I understand this as referring only to firer's location: "only if a TPBF/CC-Reaction-Fire situation occurs", as well as "even if the unit entering the MG's hex does so across the hexside of the Fire Lane".
  10. MichalS

    CCV: CONSCRIPTS! Corona VASL-Tournament 2020

    Yes, unlucky are those who don't try! :)
  11. MichalS

    Rat Pocket Charts v3

    Laminated covers and the IFT, TH and TK tables.
  12. MichalS

    Ordnance and/or SMOKE before Radio Contact?

    Thank you Klas! The ASOP is a treasure trove of surprises.
  13. MichalS

    Ordnance and/or SMOKE before Radio Contact?

    I recently learned from ASOP that you can fire "ordnance, SMOKE" and MOL-Projectors before attempting Radio Contact in the PFPh. However, when comparing with DFPh, there is one subtle difference - it speaks of "ordnance SMOKE". Beside the (for me) surprising fact that you can try for SMOKE...
  14. MichalS

    VBM on VASL maps

    Thank you Zoltan! Will try it out.
  15. MichalS

    VBM on VASL maps

    Is there a way to do hexside clearance measurement in VASL and establish when a vehicle can go into VBM? Thanks!
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