Recent content by jw69

  1. J

    Manila questions

    Per SF5, Japanese minefields and fortifications in open ground, road, shellhole and palm tree stumps may not be setup using HIP. Do the strength factors and type of the minefields need to be revealed, or just that there is a minefield in the hex (i.e. can they setup using Known Minefield...
  2. J

    El Himeimat Ridge FT234 - Entrenchments as Concealment Terrain SSR

    An SSR in this scenario specifies entrenchments as concealment terrain for setup purposes only. This allows concealment "?" to be placed in open ground hexes containing trench/sangar entrenchments during setup. Question: For dummy counters to be placed in an otherwise open ground hex, must the...
  3. J

    AFV Enter/Exit Building Questions

    According to the example in D8.2, a vehicle can avoid the +3 drm for entering woods at half MP allotment by making a minimum move. The list in D8.21 specifies that the +3 or +4 drm for entering woods, rubble, buildings, etc only apply when entered expending half MP allowance. Its unclear to...
  4. J

    AFV Enter/Exit Building Questions

    If a vehicle enters a building using its full movement allowance (to avoid the +3 or +4 bog check drm), may it also spend 1 MP to start and 1 MP to stop, or must it remain in motion? If an AFV exits a factory (requiring a bog check per B23.742) and moves directly into another factory hex in a...
  5. J

    STUKA Questions

    According to B24.11, an OBA or Area Target Type vs a multi-level building that causes rubble will use random-selection to determine which building level is rubbled. Would random selection apply to the Stuka's bomb attack as well? I don't see anything in the rules specifically stating it does...
  6. J

    STUKA Questions

    Two questions regarding STUKAS. 1. Is a concealed unit pinned if attacked by a Stuka and no enemy ground unit has LOS? (PIN could be result of point attack or MC/PTC result on the IFT.) 2. Playing Red Barricades CGIII Day 1. Stuka conducts a Bomb attack on a Stone Building in hex K10...
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