Recent content by Golf33

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    How To Quote Less In Replies

    I've seen the 'QR behaves exactly like Quote' issue on another forum using similar software to this one, with the Mozilla FireFox browser. I remember it worked correctly using IE though so it's probably a standards issue. Regards 33
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    New wargame - scenario details!

    The thread over at Matrix (http://www.matrixgames.com/forums/tt.asp?forumid=123) has been updated with some more scenarios; please check it out and let us know what you think! Here's a direct link to the thread: http://www.matrixgames.com/forums/tm.asp?m=695462 Regards 33
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    New wargame - scenario details!

    There's some more scenarios there now, to whet your appetite :D http://www.matrixgames.com/forums/tt.asp?forumid=123 http://www.matrixgames.com/forums/tm.asp?m=695462 Regards 33
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    Input needed from the members - ALL MEMBERS PLEASE READ!

    Do a google search for "Ultima Online Screenshot Utility", that should be able to take easy screenshots of CC or HTTR. Regards 33
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    New wargame - scenario details!

    Hi folks, just thought I'd let you know that I've posted up some scenario names and descriptions from our upcoming game in the Conquest of the Aegean forum (http://www.matrixgames.com/forums/tt.asp?forumid=123). Have a look and let us know what you think! Regards 33
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    New wargame - scenario details!

    Hi folks, I've just posted up a bunch of scenario titles and descriptions over in the Conquest Of The Aegean forum (http://www.matrixgames.com/forums/tt.asp?forumid=123), check it out and let us know what you think! Regards 33
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    Input needed from the members - ALL MEMBERS PLEASE READ!

    Check out http://www.matrixgames.com/forums/tm.asp?m=588530 for an example of how a game that is not turn-based nor pbem can still provide fertile ground for an outstanding AAR replete with lengthy and interesting text, and screenshots :D The only aspect of Close Combat that seemed really...
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    Game in Development: Conquest of the Aegean

    It is based on the same engine but with additional features added and improvements to terrain and AI, so it should play at least as well as HTTR. As far as due date, it'll be released when it's ready, so probably another few months. Regards 33
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    Game in Development: Conquest of the Aegean

    This shot, from a couple of hours later, shows what I mean when I say the battle is far from over: Notes: 1. This shot shows a handy interface feature - you can toggle the icons to a smaller size to make the map easier to read. 2. The green outline on the objective marker in the middle of...
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    Game in Development: Conquest of the Aegean

    I wanted to post this one because I think it's cool :cool:. This is a what-if scenario from the game I'm working on, Airborne Assault: Conquest of the Aegean, which is a pausable-continuous-time operational simulation of the campaign in Greece in 1940 and 1941. There are some links to further...
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    Meet the Developers: Wargames on display

    We will be displaying the World War II historical wargames Highway to the Reich (http://www.highwaytothereich.com/) and the current alpha build of Conquest of the Aegean, this weekend at the Canberra Games Festival (http://www.canberragamesfestival.com/). The festival is at the Canberra...
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    10 favourite war games

    Hoots toots laddies, you'd better hurry up and try HTTR then! :hush: Regards 33
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    the best FPS

    Yes. Damn shame that my new system doesn't seem to run it properly - although the framerate is fine (40-60) the view 'shakes' during movement or panning, some kind of 3D translation bug I imagine. Real pain since I specifically bought the biggest nastiest system I could afford, little...
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    Highway to the Reich - Strategy Guide available now

    The Airborne Assault: Highway to the Reich Strategy Guide is now available for purchase (by direct digital download) on the Matrix website (http://www.matrixgames.com). The first part contains information on understanding the game and improving your play, and the second provides the...
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    The best maps in a wargame

    I'm just downloading the demo for ATF now, to have a look at it. I notice on the ProSIM website that Pat Proctor has this to say about the game: This is a pretty significant difference to HTTR, where we typically have corps- or at least division-level forces. Simulation at this level can be...
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