Since SASL is next to impossible to purchase adding it to the Electronic Rule Book would be wonderful. I bet it would get some folks to purchase for sure.
I will usually design in a "Draw" condition as the requirement of a secondary mission for one side or the other. An example would be that both sides have to control Hex X to win the game, but side B must also exit their 10-3 Leader off the board or else they can at most achieve a "Draw".
I...
I suppose I should answer my own question.
I prefer VC1 followed by VC4 (in my mind both are tangible and allow for more pregame planning). I rarely play VC2 (it is a combat game, not an avoid combat game. I suppose the turn limit makes a difference here for me) and I don't think I have ever...
What type of Victory Conditions do you prefer most?
Secure/Capture Location(s)
Exit Map
Combat Victory Points
Destroy Target/Location/Unit
Other (explain)
Do you like Victory Conditions that allow (or force) for a Draw?
Do you like a combination of Victory Conditions, or different...