As far as I'm concerned, the current beta is equivalent to the final release - code wise. What's left has nothing to do with code - it's the game menu (that no experienced player uses anyway). I don't know what the hold up is with that or when it will appear (or even why it was necessary to...
Works for me. It just takes one night plus a bit of the morning. I use smartFTP, so if I get disconnected, it can start over from where it left off without needing to start over from scratch.
I think you're confusing terms. And that's understandable considering how confusing that paragraph in the document was written. There are two completely different "DF"s referenced, and there are two completely different "weight"s referenced. I failed to properly distinguish which ones I was...
Slightly different:
http://perso.orange.fr/yves.lr/Bioed/Bioed.htm
Which, in the Word document, works (not provided to the updates). In the PDF document, it doesn't. I don't know why.
That would be great.
This is why one should always go to the trouble to code up the PO for both sides. Not because it makes the PO a good opponent, but because it allows you to run PO vs. PO tests. PO vs. PO tests allow you to cheaply sort out crude mistakes with the events or reinforcements, etc. and sort out the...
And note that a popular US trucking company back in those days was named "Red Ball". If it was happening today, it would probably have been called "UPS Express" instead.
Correct. The "How to..." document was written before Ralph changed the code so that the equipment.eqp file was omitted from the graphics folder. In the next update (whenever that finally happens) there will be a copy provided somewhere, but it's not necessary.