Faded 8-1
Elder Member
This is true. SASL is only ever balanced by happenstance really. It is impossible to make a SASL mission that will always be balanced. The same mission may have twice as many Suspect counters during one play than it has the next play, purely based on random map selection. The Activation numbers that activate those Suspects are also randomly determined. As are SANs, Random Event chances, etc. And then of course any number of random events can occur during play, both hurtful and helpful to your cause. '
The way to approach SASL is to campaign a squad through several missions, knowing that some might be a walk in the park whereas others may require tremendous good fortune late in the game to even have a chance. Knowing when to conserve force, take an 'L', and come back next mission can be vital. Don't expect the type of balance you will find in 2-player scenarios though.
The way to approach SASL is to campaign a squad through several missions, knowing that some might be a walk in the park whereas others may require tremendous good fortune late in the game to even have a chance. Knowing when to conserve force, take an 'L', and come back next mission can be vital. Don't expect the type of balance you will find in 2-player scenarios though.