eASLRB said:
B2.1 Shellholes are represented by brown splotch marks with a dark brown core. 2U6 is an example of a shellhole. Shellholes can be created to a maximum of one per hex during play by placing a shellhole counter in Open Ground, orchard, brush, or grainfield immediately after any Original KIA result during a PFPh/DFPh resolution of a Concentrated HE FFE (or aerial bomb/rocket) attack of ≥ 150mm. Such placement removes all entrenchment counters in that hex (although not necessarily their contents) even if the hex was already a shellhole hex; the in-hex terrain (and any Flame/Blaze already in it) is considered to no longer exist at all. Shellholes occur only IN a Depression—not at its Crest level.
The supposition that Board 3 Roads in Shellholes hexes
exist has
implicit rules support in higher-numbered B3.43 -- re
Infantry, anyway.
Re
vehicles, it's not supported by rules save by
Q&A, AFAICS.
Whether or not they should, gameboard visuals don't trump rules as writ,.
Other Q&A supports text-over-appearance supremacy.
An EX: of a text-trumps-appearance Q&A:
(...which begs the seperate Q, can a vehicle move from the water-level Pontoon to P4 at the B3.41 2MP elevation-change Road rate? I'm guessing Yes, but IDK.)
[As now writ, a tracked vehicle going visually over the rails onto a pontoon bridge is
allowed by Q&A.
As
suggested, a vehicle should also be
allowed some erratum-specified use of cratered Roads despite elimination of said Roads per B2.1 penultimate sentence
highlighted above.
{Maybe w/a Road Rate +1MP per splotch, the latter maybe makes sense. Or maybe at COT rate (as now writ) but w/Mud, Bog affects exceptions. Or, for simplicity, maybe rescind that
Q&A and call printed Road art though printed Shellholes
just art (except as per B3.43)}]
All this said, I'm okay w/
sane errata for sake of art-congruence
when consistent and systemically complete. At the moment, it's not, and all a bit of a head-ache, IMO.