Give us more, please. Is it of any substance for an ASLer regarding that 'ASL-tag'?
von Marwitz
Early days yet, for me. I’ve played 4-5 scenarios, turn sequence is slightly modified, but not by much. Is it 100%, no. But it’s about 90%.
ASL players will recognise the close similarities immediately. Weapon breakdown, heat of battle, heroes, routing, rallying, advance fire, ELR reduction, battlefield promotions. Ammo depletion numbers, concealment, assault moving.
of the scenarios I’ve played scenario length is defined by the victory points assigned to buildings. Each completed turn reduces the VP available for the buildings by 10, until they are captured. There are also VP for eliminated enemy units and you lose them for losing your own.
board size is limited to 50x50 hexes and there are only 3 nationalities, for now. US, German and Russian.
OBA and air support to be added in a later module.
no multi location FG, Snipers handled in a similar fashion to the original SL system
is it worth getting?
some may find the the graphics a little cartoonish, I quite like them. It’s a 3D representation of ASL, more so than any other PC game I’ve seen thus far. There is a serious game engine under the bonnet. A 206 page manual instructs new players how to find their way around the interfaces.
you can design your own scenarios, there already a number of scenarios with familiar titles appearing.
for £25 it’s a bit of a bargain, TBH.