IIRC, there is no rule in Chapter SF like O11.6134 - if that is what you are asking...Are DC and FT that have been expended in the Previous CG scenario retained or are they not eligible for future use.
Yes, this is exactly what I was trying to ask. Thanks for stating it much better.IIRC, there is no rule in Chapter SF like O11.6134 - if that is what you are asking...
O11.6134 FT/DC: Each non-Captured FT/DC removed from play during the preceding scenario (regardless of why it was removed) is Retained by its original owning side only if the Original effects DR causing its removal and made by the original owner was ≤ 10; otherwise, it is Eliminated. Place each such Retained SW in the friendly side’s “Retained” box on the Chapter O divider. However, the side may never Retain in this manner more friendly FT/DC, than it has friendly non-Isolated Assault Engineer (only) squads at this point in the RePh
B6.1 applies: "All bridges depicted on the map (such as 5Z9 and 13K6) are two-lane bridges of stone construction capable of being used by vehicles."
- We count 11 "smaller" bridges and since the bridge type construction/width is not specified in SSRs (that we can find) may we safely assume they are of 2-lane, stone construction and that watercraft may pass under these bridges?
A2.9: "A unit/weapon may not set up overstacked or in a hex it could not enter during the normal course of play, "
- SSR SF3 WATER OBSTACLES & TIDES: The Pasig River, Manila Bay, and the Esteros are all considered to be Deep (B21.122) [EXC: one-hex wide Esteros; 6.1] River hexes with a slow current but do not affect setup (A2.9)..." (<--What is this highlighted portion referring to?)
E.g., when unloading from a boat across a seawall during a low tide...
- SF6.21: During high tide (SSR SF3), amphibians pay only 1 MP (not 4) (<--assuming 1 + COT?) for gaining elevation while crossing a seawall hexside; during low tide, movement across a seawall costs 1 extra MF. (<--when would this come into play?)
Ok...so we didn't miss it anywhere in the SF rules...and since normal bridge rules apply then watercraft can pass underneath of them.B6.1 applies: "All bridges depicted on the map (such as 5Z9 and 13K6) are two-lane bridges of stone construction capable of being used by vehicles."
Ahhh...that explains it.A2.9: "A unit/weapon may not set up overstacked or in a hex it could not enter during the normal course of play, "
It's there to e.g., allow the Japanese to setup on Island hexes they Control - even if they have no watercrafts to get there "during the normal course of play".
Oh yeah...duh!E.g., when unloading from a boat across a seawall during a low tide...
I think so yes.OB-given OBA modules
Purchasing off-board observers and/or pre-reg hexes are N/A for these?
Agreed...I think so yes.
IIRC, you can't do that in many other HASL either....
You can purchased an Offboard Observer for Retained OBA per SSR CG7OB-given OBA modules
Purchasing off-board observers and/or pre-reg hexes are N/A for these?
I concur...Thinking yes...just want to confirm.
Sounds correct to me....so only one type of AA Gun can set up on the roof..So regarding AA Guns...the Japanese only have one variety (20L Type 98 High-Angle Machine Cannon) that meets this criteria since all the others are either M# < 10 or they are No Move?
Thinking yes...just want to confirm.
Correct.So a Japanese gun that sets up in an Intramuros Wall location may not be removed FROM the wall...but may be moved ≤ 3 hexes to ANOTHER Intramuros Wall Location?
...and since that AA Gun cannot be dm then it may not be moved from that initial setup roof location?Sounds correct to me....so only one type of AA Gun can set up on the roof..
That's what SSR SF10 says, yes... "Once so set up, they may not move unless dm."...and since that AA Gun cannot be dm then it may not be moved from that initial setup roof location?