Cheers Tom - would be good to have a note of the times so I can check these. No idea where most of these happened, otherwise, I'm sure you're right on most of them. I think we incorrectly thought if there was a GO unit there it would prevent the prisoners attacking the broken guard. I think we caught some WA shots (just didn't mark them).
You can definitely have multiple flames - this came from a previous game we played where we even checked it and may have misread the rule (no multiple blazes perhaps?) - but of course the incorrectly played/misread rules are the ones that stick around (rent-free) for the longest!
I think it's all at the end, after double-checking, with the exception of placing smoke which is at the start.
Cheers!
Dave
First time I checked out your youtube clip in length, mostly due to the many times I have played Fighting Withdrawal, that was my first ASL game after Basic SL with my brother that was the rule guru since I could not read English.
Have played the scenarios 63 times vs 27 different opponent of which 14 solo playings to learn the game with an dictonary to learn Americano at the same time, back in the day at the age of 17-18.
Released for about 10 years ago an updated version, played 11 times vs 6 different opponents.
FIGHTING BORDER WITHDRAWAL
-Extend the game length to 8 Turns.
-Russians do not suffer Ammo Shortages.
- No Quarter is in effect (benefit the Russians and speed up play).
- Replace the ahistorical Finnish
3-8 LMGs & the 5-12 MMG with
LMGs 2-6 B11 & MMG 4-10 B11 (5PP).
- Changed the picture to a historical early fall (September) picture, the scenario was in Stockholm Tournament 2015.
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