JoeArthur
Elder Member
Inspired by the thread "what scenarios have you played recently" a thread detailing the cruel treatment that we all suffer at the hands of the dice might be an idea?
Last night I was playing FrF88 Panzer Shield. I human wave (with the armored cars for added style points) what I know to be a German half squad (it was not concealed at start). I make it into the half squads hex with a 9-0 commissar and three squads. Opponent rolls a 7 at -2 final fire. 5 on a 2 = NMC. Whole stack fails with rolls of 10, 8 ,12, 8.
They all rout back to recover in a cornfield. Five turns later my commissar had still not rallied despite me putting the 7-0 officer in his hex (the only other Russian officer onboard). He did manage to rollboxcars to wound and did not have the decency to die so I still had to keep rolling for him.
His rolls were:
9 (4 or less required)
7 (had to roll 4- opponent DM'd him again)
9 (8 or less required)
10 (8 or less required)
10 (9 or less required)
12 (9 or less required, rolls 4 on wound severity)
9 (7 or less required)
7 (7 or less required) Back in the game wounded on turn 5 almost where he started on Turn 1.
Turn 5 I drive two armoured cars up to take on a German tank and clear a path. They survive all fire at them and bounding fire. First TH roll - boxcars. Second TH roll - boxcars.
I resign - you can only take so much.................
Last night I was playing FrF88 Panzer Shield. I human wave (with the armored cars for added style points) what I know to be a German half squad (it was not concealed at start). I make it into the half squads hex with a 9-0 commissar and three squads. Opponent rolls a 7 at -2 final fire. 5 on a 2 = NMC. Whole stack fails with rolls of 10, 8 ,12, 8.
They all rout back to recover in a cornfield. Five turns later my commissar had still not rallied despite me putting the 7-0 officer in his hex (the only other Russian officer onboard). He did manage to rollboxcars to wound and did not have the decency to die so I still had to keep rolling for him.
His rolls were:
9 (4 or less required)
7 (had to roll 4- opponent DM'd him again)
9 (8 or less required)
10 (8 or less required)
10 (9 or less required)
12 (9 or less required, rolls 4 on wound severity)
9 (7 or less required)
7 (7 or less required) Back in the game wounded on turn 5 almost where he started on Turn 1.
Turn 5 I drive two armoured cars up to take on a German tank and clear a path. They survive all fire at them and bounding fire. First TH roll - boxcars. Second TH roll - boxcars.
I resign - you can only take so much.................