Stewart,
First, thanks for you effort to make things better. You are trying to address an issue that you see. However, not every views that as an issue.
Thanks for you comments.
I understand that some players don't want any change.
I simply address things I think are annoying AF.
Vision of the battlefield being one of them.
I've already eliminated the counter clutter of malfunctioned counters on vehicles.
I'm getting rid of the obnoxious white background on WIRE and Wrecks...as they Completely obscure the hexes...The white background isn't necessary...this isn't the Board Game of ASL..its a video conversion.
Turrets are simply another piece of OLD School ASL. They completely obscure the image of the tanks. I'm looking to resolve that.
IIRC, turrets were independent of the vehicles and we didn't have colored turrets either.
Personally, I would like to see the issue resolved. However, I think your solution will present other issues, namely at zoom levels farther out that 1 or 2, it will be difficult or impossible to determine BU/CE status (especially on turreted vehicles) and could be difficult to determine BU/CE status on non-turreted vehicles. I honestly think the graphics need a bit more work to address those issues. For reference, I am almost always at 67% zoom level on smaller scenarios and only zoom in when I doubt the LOS string. I rely on hovering to provide the information I need at a zoomed in level. However, I don't want to hover over every AFV to determine which way its turret is facing and if its BU or CE. It may help if you made a video at that zoom level instead of the zoom level you used in the other video.
I'm not sure I know what you mean as issue. It's a concept to increase counter visibility. As I stated in my videos, this is just the first step...I've asked for feedback on what might work and what won't work.
I have received some good feedback from a number of people. With some other concerns. Campaign games, different backgrounds etc.
I'm in the stages of creating a "halo" around the turret to make it more visible.
I don't mind negative feedback, but when there is no consideration at all...it seems a bit closed mindedness. I understand many players want NO change.
67% should work just fine on the progress I'm making recently. They pop better off of the counter
BU and CE status for NT guns are quite obvious as they sit on the back corner of the counter.
The levels I used were at all levels.
Freeze my latest at 1:14 and that is your 67% view. With the red outline its easy to see.
Iconography/symbology matter, too. The closer you can make the graphics (or provide the information is an obvious form - like a CE/BU label) the more acceptance you will gain.
I don't change any symbology.
If I leave the CE/BU on the turrets it will obscure or be DIFFICULT to read as it can't hang off the counter because you won't be able to see it.
The iconography is all that is needed as all 4 images of BU/CE status are clear, otherwise the iconography would never have been on the counters in the first place.
I also think that giving players a choice is better than not. The CRTL key functionality is very convenient, but only if the graphic is useful to the user. If you force that graphic one way (or the other) your probably going to disappoint a significant portion of the VASL community (although that is less likely if the concern I have above is addressed.) Also, there are people with eye problems. If your solution excludes them from playing, that probably doesn't work either.
They don't lose their choice. Turrets are STILL available. As I've said about 10 times before....the TURRETS will not be eliminated.
I can't help people with EYE problems. Color blindness nearsightedness..etc.
Again, turrets will NOT be eliminated from Vasl...Half of the responders didn't even know there are other turret counters.
Anyhow, trying to give some constructive feedback in a non-threating way. I hope you take it in the manner in which it is intended.
I thank you for your comments, Same to you on my comments. Not meant to be abrasive, but I just like to tell it like it is.
THIS is the feedback a developer needs...not I HATE THIS....I CANT USE THIS..
Well, that's all "me,me,me" talk. All too common.
Constructive feedback such as yours is good and needed.
The person that had concerns with CAMPAIGN games...I talked with him on Discord and showed him various adjustments for more feedback.
Too many counters are ARCHAIC and really need to be changed to improve the interface.
Players complain about not getting new blood....well, first, start playing with better counters. You see that trend in MANY board game companies.
Scenario cards as well...
Why MMP hasn't moved to get the MAPS on their scenario cards is silly... that information helps so much in "seeing" the scenario before you kick out all of your boards. It's not hard to get that graphic ON the scenario cards...
But yes...THANK YOU for the comments.
VERY much APPRECIATED.
Right now...