boylermaker
Senior Member
Played a game of FO3: One Story Town. 18 squads of Russians, supported by two armored cars, must defend along the north-south axis of a two-geoboard village. Attacking them from the NW and SE corners are a force of 23 Finnish squads, who must seize 4 of the 5 large buildings in the village in 7 turns.
Russian reinforcements, in the form of 10 squads and 6 light tanks, dribble in on turns 3 and 5.
(There is a version of this scenario where the Finns have flamethrower tanks, maybe a post-Hakkaa Paalle version? We didn't play that one).
As the Finns, I charged madly into the center, hoping to seize the required buildings quickly, link up my two forces, and hedgehog against the oncoming Russian reinforcements and their unopposed armor. My opponent pulled back north and west, hoping to hang on to the two buildings in that corner of the village. It was a total slaughter, as I rolled 5 or less on everything and the Russians never rolled lower than an 8, which is tough on 7 morale troops with an ELR of 2. It was a very swirling total slaughter, though, as the Finns came in from two sides, and the Russian reinforcements have a lot of flexibility to come sailing in against the rear and flanks of the Finnish force. By the last couple of turns, three buildings were firmly Finnish, one was firmly Russian, and a battle was raging over the last building to decide the game.
The last two half-turns featured a desperate, suicidal, surprisingly successful charges by both sides. The game came down to the final DR, and when it was over, both of us thought we had control of the crucial victory building. After some consultation on here, the general consensus was that I won, but it doesn't get closer than that.
I diced the absolute hell out of the Russians, though, and only barely made it. Super fun scenario, but maybe look for the version where the Finns get flamethrower tanks, as I think they could use the help.
Russian reinforcements, in the form of 10 squads and 6 light tanks, dribble in on turns 3 and 5.
(There is a version of this scenario where the Finns have flamethrower tanks, maybe a post-Hakkaa Paalle version? We didn't play that one).
As the Finns, I charged madly into the center, hoping to seize the required buildings quickly, link up my two forces, and hedgehog against the oncoming Russian reinforcements and their unopposed armor. My opponent pulled back north and west, hoping to hang on to the two buildings in that corner of the village. It was a total slaughter, as I rolled 5 or less on everything and the Russians never rolled lower than an 8, which is tough on 7 morale troops with an ELR of 2. It was a very swirling total slaughter, though, as the Finns came in from two sides, and the Russian reinforcements have a lot of flexibility to come sailing in against the rear and flanks of the Finnish force. By the last couple of turns, three buildings were firmly Finnish, one was firmly Russian, and a battle was raging over the last building to decide the game.
The last two half-turns featured a desperate, suicidal, surprisingly successful charges by both sides. The game came down to the final DR, and when it was over, both of us thought we had control of the crucial victory building. After some consultation on here, the general consensus was that I won, but it doesn't get closer than that.
I diced the absolute hell out of the Russians, though, and only barely made it. Super fun scenario, but maybe look for the version where the Finns get flamethrower tanks, as I think they could use the help.