They have their issues, but if you wish to recreate a different feel from WW2 ASL, this hits the spot. I really like the platoon movement rules, which force you to move in impulses. Tactics are different with avoiding stacking whenever possible. Big amoeba-like stacks to open fire on the enemy.
I've played a dozen of these scenarios so far, most of them with Blackcloud6 (i.e., Fred Schwarz), and as he says further up the thread, they have been fun. 'Balance' is questionable, but if you're not playing competitively, they are still a fun simulation, IMO. The attackers lose almost every time, but this is holding to most WW I attacks. Heavy losses are to be expected.
I hope to play many more of these scenarios.