Just finished playing first date for the Seoul Campaign
Enjoying the campaign so far (playing the KPA maybe I am just a masochist)!
Have a couple of questions (sorry if these have been answered elsewhere)
Page 7 of the Campaign Games Rules: UN Assault Scenario Victory for CGII
The wording seems to indicate that once the UN controls any of the listed buildings they win the scenario.
Should it be similar to KPA victory (more roadblocks controlled then at start or control of one of the listed buildings that was uncontrolled at start)?
Page 15 of the Campaign Games Rules: 11.609 Extinguishing Blazes
Looks like burning woods has been missed
My assumption is that woods should be included in 11.6092 Brush, Orchard, Wooden Rubble and turned into shellholes
Page 20 of the Campaign Games Rules: 11.6161 Historical DRM Chart
This section states "... and inversely to adjust the maximum number of Infantry Companies a side may purchase per CG Day (11.6195)."
There is no reference in 11.6195 to maximum number of Infantry Companies {there was in RB rules}.
Was the intention that
- No limits {Example both sides are limited only by the CG Max and CPP points}
- RB style limits - 2 companies + Reverse of Historical DRM {Example Marines can purchase 2 companies on 25PM and the KPA can purchase 4 companies on the 25N}
- Some other option { 2 companies max or 1 company per zone }
We found a couple of problems with the VASL extension
-Marines reduce to half squads not fire teams
-Red dot Marine fire teams when broken show the broken squad image not the fire team/half squad image
Do you have recommended books to get a better understanding of the scenarios and campaign games?
When are you going to publish an article (maybe a whole campaign study) on historical research and the campaign/scenario analysis, I am dying (as the KPA) to know more!
Jeff