Gunner Scott
Forum Guru
Played ASL218 Siberia Diversion with my buddy Randy with my Chinese getting crushed by the Marines by turn 8. This was not really a fun scenario, for four turns as the Chinese you just sit there hidden letting the Americans do their search light thing (ya they have search lights) and watch the FT AFV enter, fire at empty hexes and leave. Basically the CPVA would be stupid to set up front of the board 61 hill. The CPVA Sets up on board 61 hills only so they have to set up in the backfield to avoid the FT AFV's and the Saerch lights (but the chances of getting the sesarch lights to work is very low). This is a night action so be ready for that little bit of fun and games. Another stupid part of this scenario was that the Marines could not move on board 61 until turn 4, so like the CPVA, the Marines are stuck just shooting into the dark looking for hipters.
Once the scenario did get rolling, on turn 5 more or less, the Marines just perch themselves on the level 2 board 61 hill and blow away the oncoming CPVA reinforcements, the On board CPVA guys will die quick enough without any AT capability to speak. On a side note, I did manage to place a DC with one of my leaders on one M46 and blew it up, of course out of the 8 squads that entered, only one leader and two HS survived, the Marines go their starshells and just lit up the CPVA entry area. Rince and repeat for the next group of Chi coms coming on map.
This was not a fun scenario, on paper it looks interesting, but in play it is an unmitigated dog. I think the playtesting for this one was seriously lacking. Not recommended.
Once the scenario did get rolling, on turn 5 more or less, the Marines just perch themselves on the level 2 board 61 hill and blow away the oncoming CPVA reinforcements, the On board CPVA guys will die quick enough without any AT capability to speak. On a side note, I did manage to place a DC with one of my leaders on one M46 and blew it up, of course out of the 8 squads that entered, only one leader and two HS survived, the Marines go their starshells and just lit up the CPVA entry area. Rince and repeat for the next group of Chi coms coming on map.
This was not a fun scenario, on paper it looks interesting, but in play it is an unmitigated dog. I think the playtesting for this one was seriously lacking. Not recommended.