RF Questions

apbills

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Moving this from the Rules & Errata Section

I am looking at the artwork of the Slag Heap (ROCC15 - FF16 area) and my eyes are too old. Is this a combination of Stone Rubble (CC15-CC16-DD14-DD15-DD16-DD17-EE15-EE16-EE17-FF14-FF15) and Debris (BB16-CC17-EE14-FF16-GG15)? Or, is all of this supposed to be Debris?
 

klasmalmstrom

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CC15, CC16, DD14, DD15, DD16, DD17, EE15, EE16, EE17, FF14, and FF15 are stone rubble.
BB16, CC17, EE14, FF16, and GG15 are Debris.
 

Matt Book

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Just noticed something that might help players with this: All Ruble Hexes have a white colored Hex ID Font and all Debris Hexes have a black colored Hex ID Font on the RF/RB maps (Exc-Factory Debris Hexes). This will help ID the terrain type on the Slag Heap Hexes.
 

Craig Benn

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Are hexes AA45 & 46 on the Red October map a railway embankment (2.1) or a bridge? Or something else?
 

klasmalmstrom

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Are hexes AA45 & 46 on the Red October map a railway embankment (2.1) or a bridge? Or something else?
See SSR RF4.

RF4 RIVER & BRIDGES: The river (i.e., the Water Obstacle hexes along the east edge of the RO map and in the northeast corner of the RB map) is Flooded (B21.122), with a heavy current flowing south (B21.121). Hexes ROT3, ROY5, and RBCC31 contain a One-Lane (B6.431) wooden bridge; hexes ROAA45-AA46 contain a One-Lane stone RR bridge; all other bridges are two-lane stone.
 

Craig Benn

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Thanks Klas. Missed that.

Sorry another question - Factories with a triangular stairwell. The hexes with the stairwell go up to level 2. Do the other hexes go up to level 1.5 or 2.5?
 

klasmalmstrom

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Sorry another question - Factories with a triangular stairwell. The hexes with the stairwell go up to level 2. Do the other hexes go up to level 1.5 or 2.5?
It's all in rule O5.7.

5.7 SPLIT-LEVEL FACTORY: A Factory hex with a black center dot in a triangle stairwell symbol (EX: ROZ35) denotes a Split-Level Factory building hex. Each such hex is a 2½-level LOS obstacle, and while remaining part of the Factory is considered a multi-story building (B23.23) hex for all [EXC: SSR CG11 (11.4)] purposes (i.e., has cellar-, ground-, 1st, and 2nd-level Locations and +3 TEM and can be Gutted [10.2]) rather than a Factory hex. All other hexes of the Factory have only ground-level Locations [EXC: rooftop Locations exist normally] and are a 1½-level obstacle. Factory Interior Walls (5.3) shared with a Split-Level Factory building hex (EX: ROW13-W14) are only a 1-level obstacle.


The exception being the Spinal Tap Factory - that goes up to Level 11. :D :D:D:D:D:D
 

ColinJ

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It's all in rule O5.7.

5.7 SPLIT-LEVEL FACTORY: A Factory hex with a black center dot in a triangle stairwell symbol (EX: ROZ35) denotes a Split-Level Factory building hex. Each such hex is a 2½-level LOS obstacle, and while remaining part of the Factory is considered a multi-story building (B23.23) hex for all [EXC: SSR CG11 (11.4)] purposes (i.e., has cellar-, ground-, 1st, and 2nd-level Locations and +3 TEM and can be Gutted [10.2]) rather than a Factory hex. All other hexes of the Factory have only ground-level Locations [EXC: rooftop Locations exist normally] and are a 1½-level obstacle. Factory Interior Walls (5.3) shared with a Split-Level Factory building hex (EX: ROW13-W14) are only a 1-level obstacle.


The exception being the Spinal Tap Factory - that goes up to Level 11. :D:D:D:D:D:D
Nice reference to Spinal Tap for the 35th Anniversary. Hitting the theatre to Tap into America on Saturday to see it on the big screen.
 
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