MAS01
Senior Member
When string my LOS thread, how do I add in the Level for the target?
After you draw the line, up- & down- arrow for the second end, ctrl-up- & ctrl-down- arrow for the first end. Which you need depends on whether you drew the line starting at the target or the viewer.When string my LOS thread, how do I add in the Level for the target?
After you draw the line, up- & down- arrow for the second end, ctrl-up- & ctrl-down- arrow for the first end. Which you need depends on whether you drew the line starting at the target or the viewer.
JR
Can this do 1/2 levels (like Hillocks or Rooftops)?After you draw the line, up- & down- arrow for the second end, ctrl-up- & ctrl-down- arrow for the first end. Which you need depends on whether you drew the line starting at the target or the viewer.
JR
If there aren't different levels in a hex, as in the case of hills or hillocks, there's no point in going up and down levels. On hills you are assumed to be at the base level of the hex, although you can change the level if there is also a multi-level building on a hill. Most hillocks are overlays, and LOS calculations are n/a when an overlay is involved, so I'm assuming vasl does not handle overlay hillocks. Printed hillocks (BFP-DW2a) also seem to confuse it. I thought there was a way to enable rooftops on vasl but I can't find it, so I don't know how it behaves.Can this do 1/2 levels (like Hillocks or Rooftops)?
It will do rooftops and cellars automatically on any multihex, multilevel building. By “do” I mean that it will calculate los correctly using the right levels and you can move the los string to the rooftop and cellar levels.Can this do 1/2 levels (like Hillocks or Rooftops)?
In the standard rules rooftops don't exist on Single Story Houses. Multi-level, single-hex buildings should have rooftops.I think I have it right. Only multihex buildings have rooftops (unless by SSR), correct?
JRIn the standard rules rooftops don't exist on Single Story Houses. Multi-level, single-hex buildings should have rooftops.
JR
Understood. To be honest, I don't anticipate a change to the current key-combination coding.This does conflict with the 'use arrow keys to scroll' preference (which I like using).
Because B23.8 does not have a cross-reference to B31.3, so I missed that (and have added the x-ref to my aslrb). But other multi-level, single-hex buildings (e.g. 12S5) have rooftops per B23.8. vasl does not seem to have the ability to trace LOS from/to those rooftops.JR
My rulebook states: "B31.3 SINGLE-HEX TWO-STORY HOUSE: A building with a large white center dot (EX: 25E8) is a 1½-level LOS obstacle with both a ground- and first-level Location and an inherent stairwell. Like a Single Story House (23.21), it has no Rooftop Location. In all other respects it is a normal building. "
Are we talking about the same type of building or am I missing something? I coded rooftops in VASL according to 31.3 so at present they do not contain rooftops (or cellars but that is another matter).
Thanks.
Ok, so the logic is that B23.8 says that rooftops can exist on all building hexes except Single Story Houses. B31.3 then creates a new building type, Single Hex Two Story Houses, and explicitly states that they do not have rooftops.Because B23.8 does not have a cross-reference to B31.3, so I missed that (and have added the x-ref to my aslrb). But other multi-level, single-hex buildings (e.g. 12S5) have rooftops per B23.8. vasl does not seem to have the ability to trace LOS from/to those rooftops.
JR
Macs too?After you draw the line, up- & down- arrow for the second end, ctrl-up- & ctrl-down- arrow for the first end. Which you need depends on whether you drew the line starting at the target or the viewer.
JR
on my Macs I get the functionality to work as described in the help documentMacs too?
Yeah, I did the exact same thing as you in a game of Festung Budapest. B23.8 really needs that cross-reference.Because B23.8 does not have a cross-reference to B31.3, so I missed that (and have added the x-ref to my aslrb).
JR