Played HF7 Gotta Get Out, through VASL as part of the yearly French VASL tournament.
I was playing the attacking Americans. They have a nice force (11 squads, supported by 4 Shermans and 2 halftracks) against 9 German squads, 9 of them second line, who get two late-war PzIV as reinforcements. The German OB contains a secret choice of either an AT gun, or a 81mm mortar and additional PSK. The thing is, they only have 4 1/2 turns to take the Hatten train station and remove all Good Order German MMCs from 4 different buildings in the village.
I sent a small infantry force south of the rairoad, with two tanks and the M3 halftrack; the rest of my forces attacked north of the railroad, moving for the orchards under cover of the initial smoke. My initial fear was that the approach roads were in very open terrain, with no rally terrain to drop back to, so I had planned for some armored assault.
The intial push south of the railroad was met by mortar fire, which broke a squad but didn't do more damage. The other side went well and I got to the orchards. Later the mortar malfunctioned and Xed out, though the crew managed to find a Panzerfaust and burn a first Sherman.
The scenario went very badly for the Germans, with lots of bad MCs at critical times; it certainly didn't help that my opponent took two early PSK shots from buildings, resulting in broken Germans (and one burning Sherman, to be fair).
By the end of my 3rd turn, I had most of my Infantry within sight of the four buildings that I needed to clear; I had lost two tanks, the Germans had lost one, but most importantly, more than half the German infantry was broken or eliminated. Some more bad luck on the German side resulted in one of the victory buildings being evacuated (9-1, 447 with MMG, in a stone building, broken by a 6FP(+4) attack - that was the first shot of a planned encirclement, barely able to inflict a NMC).
During my 4th turn, I put more pressure and though I lost a squad to a KIA, I also manage to inflict a Failure to Rout by sending a mere halftrack to the back of a building. On the last German turn my opponent tried a desperate attempt to recapture the train station (resulting in a dead PzIV and broken or pinned Germans close by), and what happened to be the last non-dummy MMC in a victory building took a Heat of Battle and... got Berserk, losing Good Order status.
Overall, the scenario is a nice one for the US attacker, but I think I wouldn't have enjoyed it from the German side - it seems to me that they really have to try and keep concealment if they want to stand up to the US firepower, and that means very few options during the game.