Magpie
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- Feb 20, 2019
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If you read through the various accounts of the assaults on the buildings the recurring theme is the heavy toll that the Russian defenders' fire took on the assault troops.
As I said in my earlier comment a proper defence is about well-sighted units that can lay down heavy fire from a protected position on the attackers.
The "issue" with the urban fighting probably come back more to the setup.
Free from the need to move into position and set up, the defenders can do nothing to stop the fire support units for the assault getting into a direct fire position.
Framing your scenario in such a way as to require the units to move will help, but it will make for a longer game if we start playing all the opening manoeuvring for position. (Which TBH, although boring, that's what IMT are all about)
Another solution is to look at the reality of a "deathstar" - up to 30 men crowed into a room with MMGs is highly unrealistic, perhaps dropping stacking limits in building locations might be useful?
Dropping the German MG FP to a more realistic level might be useful too.
As I said in my earlier comment a proper defence is about well-sighted units that can lay down heavy fire from a protected position on the attackers.
The "issue" with the urban fighting probably come back more to the setup.
Free from the need to move into position and set up, the defenders can do nothing to stop the fire support units for the assault getting into a direct fire position.
Framing your scenario in such a way as to require the units to move will help, but it will make for a longer game if we start playing all the opening manoeuvring for position. (Which TBH, although boring, that's what IMT are all about)
Another solution is to look at the reality of a "deathstar" - up to 30 men crowed into a room with MMGs is highly unrealistic, perhaps dropping stacking limits in building locations might be useful?
Dropping the German MG FP to a more realistic level might be useful too.