Played my third "tanks must exit the end of the world" scenario in as many weeks. Not planned, just worked out that way. Moved back to WW II, Sicily this time, and first up was A8 Gruppo Mobile. I dusted off my deluxe boards for this one. Man, I forgotten how much space they take up when laid end-to-end. Using them added nothing, IMHO, as the counter density is very low. I think these boards are best suited for larger scale actions where stacking is an issue. Anyway, as usual, I played as the Axis. Not much for the Italians to do but keep on moving and hope for bad rolls from the Americans. There is a provision for the Italians to win by getting 8 CVP but I'd say the chances of that happening are exactly nil. So, keeping my tanks in motion, I lost one to a BAZ, two to DCs, and one on a Stun Recall (I had to risk going CE for that particular tank so it could just have enough movement to exit). One more tank lost and it would be over. I tried an ESB attempt with one tank (not wanting the 37LL AT Gun to get another crack at it the following turn) and made it - even with a +5 modifier. Down to my last tank to exit, my friend fumbled his rolls to engage in Street Fighting from two different hexes allowing me to exit the last tank I needed. Sounds more exciting than it was. To be fair, the dice didn't do my friend any justice in this scenario. He only got off two shots with his bazookas before they both ran out of ammo and one of his squads failed in two successive player turns to pass a PAATC with the 10-2 leader modifying the roll. Harsh. If this wasn't an official (AH/MMP) scenario, we would have skipped it. Besides, my friend and I already played it forever ago (even though I have no recollection of it). Best I can say is it plays fast. Maybe a good training scenario for someone new to try bazookas in the city, DCs vs tanks, and Street Fighting. Otherwise, "Move along. Nothing to see here."