GeorgeBates
Elder Member
Richard, do you have e-mail from me? Mail is bouncing from your @163.com address.
Will, will you be there Friday, the 19th? I would be looking for an pre-tourney scenario.Flight booked. I will apply for a VISA later today and book my hotel too. See you guys soon!
Edit: hotel booked at the Kempinksi (sp?) for 3 nights.
Ahh, this is the Friday you mentioned. I don't arrive until 22:10 and will need to figure out transportation to the hotel. No way I can participate other than in spirit.My Flight (BR765) arrives 1815. Something I'd be keen on if Brian and Will are interested would be to play the 3-player scenario from Festung Budapest. I refer to FB-14 "At The Narrow Passage". I should be good to start about 2100.
Would you guys be into that ? (I'd be happy to bring the FB gear)
John.
Will, will see when you get at the venue!Ahh, this is the Friday you mentioned. I don't arrive until 22:10 and will need to figure out transportation to the hotel. No way I can participate other than in spirit.
Hope you guys can find a 3rd.
John,My Flight (BR765) arrives 1815. Something I'd be keen on if Brian and Will are interested would be to play the 3-player scenario from Festung Budapest. I refer to FB-14 "At The Narrow Passage". I should be good to start about 2100.
Would you guys be into that ? (I'd be happy to bring the FB gear)
John.
I'm not the TD, but if I was, I'd be thinking that the characteristics of "Jungle Debris" are described in SSR 1: "exactly like Light Jungle except it is inherent terrain, is a half-level LOS hindrance instead of a two-level LOS obstacle, and Air Bursts are NA". [All of this makes it different to the Jungle Debris rules from Suicide Creek (p.Z63 SC2).]TD : what are your thoughts?
OB9 First Crack at Hellzapoppin' Ridge -- refers to "Jungle Debris". I assume each hex is +1 hindrance and that it's a soft hindrance to FL. Is that correct? I can't find references to it on MMP's Support site.
Right .. and I think it makes a substantial difference as to whether it's soft/hard hindrance. I think a ruling on this before the tourney will be good.I'm not the TD, but if I was, I'd be thinking that the characteristics of "Jungle Debris" are described in SSR 1: "exactly like Light Jungle except it is inherent terrain, is a half-level LOS hindrance instead of a two-level LOS obstacle, and Air Bursts are NA". [All of this makes it different to the Jungle Debris rules from Suicide Creek (p.Z63 SC2).]
Any hindrance is "+1" unless explicitly described as otherwise. As to whether it's "hard" or "soft" that appears to be an unanswered question (unanswered for the "tougher" SC jungle debris, too). As TD the question I would then ask is "is it more like brush (soft) or orchard (hard)?", and IMO hard is more likely. (See also B35.2 for a kind-of-similar example. The general implication seems to me to be, if there are trees involved, it's a hard FL hindrance.)
The INDEX has Hard Hindrances and Soft Hindrances .. one can take either one and say it imply the other since Jungle Debris is not in either.B35 (light woods) goes out of its way to describe it as 'hard' but the SSR has no such wording. My guess is that the God's at MMP made a slight mistake proofing it.
Intersting that debris (O1) does not mention it.
However, the truth seems to be in A9.22 which lists the ones that do "not" apply, implying that both debris (O1) and "Jungle Debris" found here would apply to firelanes.
However, neither NVR (E1.1) nor any SMOKE/brush/grain/marsh/FFE/LV-(E3.1)/DLV-(F11.6)/Dust-(F11.794)/hut-(G5.21) Hindrance affects LOS for Fire Lane placement/attack purposes.