We expect from you that you playtest the scenario under tournament conditions: I.e. at least half drunk from the night before and without sleep for two days.
von Marwitz
Sleep is pretty limited during our playtest getaways....however without any sense of competition, playing against my best friend, it is certainly almost stress-free.
Our design process involves continuous playtesting between the two of us, making multiple changes every time between sessions. Once we settle on the next version's changes, we switch sides and simply play again - making sure we try "different things" from what we have already seen before. This way, we multiply our playtest quality greatly.
A bit of coffee, some beer and liquor will keep us going.....but this is just about as much fun as you can have during three days of ASL. A Mini-CG is great, but it still lacks the truly creative element of complex puzzle-making.