Did Perry provide a response to ?A thru ?D above? Thanks, Velo
He didn't, but thanks for the reminder!
Your original questions have been answered (Q1&Q3 by B9.42; Q2 by the fact the hindrance wouldn't apply even if orchard existed in both hexes - Q29/R28).
As for my questions (A-D above), only A and C need answers since hindrances were never really in question. But if the Q29 orchard was, instead, an inherent terrain TEM (like an Olive Grove or Dense Jungle), then the question seems to depend on whether B.6 or C.5C takes precedence:
B.6 Inherent Terrain...It is not necessary that a LOS actually cross such a symbol to be affected — mere entrance of the hex (even if only to trace a LOS to or through a vertex of such a hex) or a LOS exactly along one of its hexsides (A6.1) suffices.
C.5C The hex containing the target by definition must include the building/woods obstacle being bypassed, or the hex the target would remain in if affected by that fire (e.g., Snapshot [A8.15]...)
Other rules are suggestive - including A8.15 itself - but none unambiguously answers our question, AFAICT.
Since this thread, I am of the opinion that snap shots must be measured to
the hex being entered when calculating range (C.5C), so it makes sense that it should be so when considering which TEM to apply.
I just sent a rewritten Q&A, along with a related question (which I think should also be ruled upon using C.5C:
A snap shot is made directly along the hexside crossed by an enemy unit. It is leaving an olive grove hex (or other TEM-granting, inherent terrain) and moving into an Open Ground hex.
Q1) Would the olive grove TEM apply to the shot?
Q2) Would the TEM apply if the inherent terrain was in the second, not the first hex?
A unit is in the same hexrow as an enemy, say, 5 hexes away (so hex X2 versus an X7 enemy). A wall lies across the X2-X3 hexside.
Q3) If the X2 unit skulks into X1, can a snap shot be made against the X1-X2 hexside?