BattleSchool
Elder Member
How would one determine which hexes are spared on a "Fort" board, e.g. board 7a/b?
The procedure in C1.81 is designed for boards with coordinates ≤ 10. All of these "fat" boards have coordinates ranging from A1 to Q20 on their "a" sides, and Q1 to GG20 on their "b" sides.
Should MMP issue errata?
Apologies if the mods think that this thread should be in the Scenario Designers forum.
The procedure in C1.81 is designed for boards with coordinates ≤ 10. All of these "fat" boards have coordinates ranging from A1 to Q20 on their "a" sides, and Q1 to GG20 on their "b" sides.
Should MMP issue errata?
I am not aware of any scenario with the above boards that calls for C1.8. However, I'd be interested in hearing suggestions as to how provisions for them could be incorporated into C1.8.C1.8 BOMBARDMENT: The following rules, which may be invoked only via SSR or DYO-purchase, simulate the artillery softening-up process conducted prior to a set-piece attack.
C1.81 AREA: Bombardment begins after setup [errata included] but prior to the start of play. Bombardment potentially affects all the hexes of an entire mapboard (hexrows A-GG) or two adjacent halfboards (hexrows A-Q/Q-GG) at the firer's option, including all friendly units present in that designated area. The firer makes six dr, modifying the last three dr by +6. Each of these Final dr represents a numerical grid coordinate of the Bombardment area which is immune to its effects. Should any of these Final dr result in the same number or exceed 10, the total area spared the effects of the Bombardment is correspondingly less. A Final dr of 10 also spares all hexes of the Bombardment area that have a coordinate of 0 (see A2.2). For Deluxe ASL see J2.5.
EX: The German player is entitled to a pre-game Bombardment and rolls 3, 1, 3, 4 (+6 = 10), 5 (+6 = 11), and 2 (+6 = 8). All hexes of the Bombardment area with a numerical coordinate of 0, 1, 3, 8, and 10 are spared the effects of Bombardment.
Apologies if the mods think that this thread should be in the Scenario Designers forum.