I didn’t know there would be scenarios changes. What got revised?Pretty happy with my buy. Fixed some map issues and the number of changed scenarios seems significant to me and is enough for me to take a look at the re-worked ones for my next few games.
On first thoughts, I think I like the BFP style "Fire" counters a bit better, but these from MMP certainly work as well. Doubt I will actually use either of them much however, but time will tell. BFP and new MMP counters are in my standard kit now.
Several updates/balance-changes. All those are usually published in a later ASL Journal.I didn’t know there would be scenarios changes. What got revised?
Pretty happy with my buy. Fixed some map issues and the number of changed scenarios seems significant to me and is enough for me to take a look at the re-worked ones for my next few games.
On first thoughts, I think I like the BFP style "Fire" counters a bit better, but these from MMP certainly work as well. Doubt I will actually use either of them much however, but time will tell. BFP and new MMP counters are in my standard kit now.
"First Fire Inherent", "First Fire SW", "First Fire BMG", "First Fire MA", etc. etc."Fire" counters?
Or you can provide power remotely by induction.The First Fire Inherent & First Fire SW are a boon. The First fire BMG, etc have too many possible combinations. If you could make a single counter that had electronics & leds in it so you could turn on/off indicators for individual weapons, that would be cool. I think the hardest part might be finding a suitable battery.
JR
PVsThe First Fire Inherent & First Fire SW are a boon. The First fire BMG, etc have too many possible combinations. If you could make a single counter that had electronics & leds in it so you could turn on/off indicators for individual weapons, that would be cool. I think the hardest part might be finding a suitable battery.
JR
The MMP ones are purple on white. They look really good.OK, so are there new counters in AOO for BMG, CMG, MA, AAMG, fired? If so are they purple on white?
I have the inherent / SW, and PF fired counters. And I have the color coded ones for vehicle armaments but I wish the ones for vehicles were purple on white instead of the color coding.
Seth
Defensive (First/Final) Fire counters then huh?The MMP ones are purple on white. They look really good.
Yup and bmgfired, MA fired etc.Defensive (First/Final) Fire counters then huh?
Agreed completely. The vehicle ones work great in VASL (battery included) but they’re impractical in meatspace.The First Fire Inherent & First Fire SW are a boon. The First fire BMG, etc have too many possible combinations. If you could make a single counter that had electronics & leds in it so you could turn on/off indicators for individual weapons, that would be cool. I think the hardest part might be finding a suitable battery.
JR
Photovoltaics. i.e. solarI don't know what that means.
JR
OK, so are there new counters in AOO for BMG, CMG, MA, AAMG, fired? If so are they purple on white?
I have the inherent / SW, and PF fired counters. And I have the color coded ones for vehicle armaments but I wish the ones for vehicles were purple on white instead of the color coding.
Seth
clipped from FacebookOK, so are there new counters in AOO for BMG, CMG, MA, AAMG, fired? If so are they purple on white?
I have the inherent / SW, and PF fired counters. And I have the color coded ones for vehicle armaments but I wish the ones for vehicles were purple on white instead of the color coding.
Seth