Don't encourage me
!
While my imagination is on a roll:
Homo Erectus (He) a 6-0-
7, similar to Ne but with a basic MF of 5, lanky buggers but without the confidence that the Ne bulk gives, also cruder weapons.
Ne, He may always initiate HtH CC unless ambushed.
He suffer from a +1 to their Ambush dr if they Advance into a CC situation. They're not as bright.
Camp Follower: A female leader that acts like a Commissar. Nothing like being shamed by your woman.
No Cr, Ne will never surrender to a He. Possible cannibalism.
All sides may Kindle but with a +1 DRM (+2 for He), no matches or lighters around then.
Terrain:
No Roads exists, but Road depictions may be SSRed to be Paths. No Buildings exists but Building depictions may be SSRed to be huts. Printed shellholes exist but may never be created during a scenario/CG. No Bridges or Runways exist. All Walls are Hedges.
The only fortifications allowed are Wire (thorn bushes) and Panjis.
SW:
Mushrooms (Ne, Cr only): Makes any MMC and any 1 accompanying leader fanatic. A 'shroomed unit may go voluntary Berserk. Any such unit
must use HtH in CC, gets a -1 DRM in CC and a -1 DRM to any Wound Severity dr ("it's only a flesh wound").
Bows: Bows are Crewed SW. Any Bows received come with a 127 Crew. (Forgot that in my last post, Duh!)
Playtesting <snigger!> is ongoing with regard to the Weed SW (Cr only). Something like once activated (turning the Weed counter over to it's "Smoked" side) halving FP, permanent CX status and like Mushrooms a -1 Wound Severity dr. The main upside is that no Smoked unit suffers DM status. I'm not sure if halving FP or a +1 to all combat (FP/CC) DR is the way to go.
Like you said it's scary that it makes sense. The really weird thing is that ASL suits the disorganise "tribal" combat better than anything from Bronze Age to WW1. No formed lines, little discipline, no training, just knots of men fed into the fray willy-nilly.