Gunner Scott
Forum Guru
Hi all-
My buddy Randy Shurtz and I have been plowing through the Hatten module with me taking the Americans and Randy taking the mean old bad guy germans. We did try CG I earlier last week but I screwed up as the Germans really bad due to my poor attack on the village of Hatten. In our initial try at CG I I tried to enter as the Germans on a wide front, that did not work and got clobbered in the process. So to that end we restarted CG I with Randy taking the Germans this time around.
This time Randy purchased a bombardment and his drift ended up perfectly on the Church, after two boxcar rolls and other failed MC's his bombardment broke the back of my upper left corner church defense. So here comes the blue wave to crash upon my bewildered and broken Americans lol. I was half expecting Randy to attack from the east but instead he sent a small force to take the cemetery which he did initially. I had purchased two infantry companies, two armored platoons and an 80mm OBA module. I think Randy purchased the same equivalent of what I had purchased.
The first CG day was as can be imagined fairly bloody as the Germans cleared out the initial American on board forces, one thing I need to stress is really look at the LOS on the map when you move units into position, I missed a couple of LOS and lost two tanks unnecessarily. There are some really odd LOS you have to be careful of on this map. The four OB given hellcats were all lost on this CG day as I used them to stem his attack near the cemetary. I think the cost to the Germans was higher in infantry in dealing with my Hellcats and even though I could have just held them back, I wanted to cause as much casualties as I could on the German infantry. Plus I get alot more tanks during this CG then he does so I can afford the losses or I have been playing too much RB and am thinking like a Russian commander and not an American one lol.
By CG days end, I had incurred 46 CVP's and the Germans 30 CVP's which included one Mk IV and one HT. I did retake the cemetary and thus denied the Germans a victory for the initial CG day. So far my initial thoughts are this is an ok CG, it does not have that epic feel like KGP or RB have in my POV. The amount of American armor is seriously going to slow each turn down to a crawl and both Randy and I are fast players, the slow players will probably take forever with their armor assets to move around. Anyway, we just finished the Refit phase for day two with the German launching a day assault but once more I think the amount of firepower the Americans have will make it very difficult for the Germans to really take the required CG VC and all the Americans have to is just sit back and wait with alot of stuff to blunt the German attack.
Scott
My buddy Randy Shurtz and I have been plowing through the Hatten module with me taking the Americans and Randy taking the mean old bad guy germans. We did try CG I earlier last week but I screwed up as the Germans really bad due to my poor attack on the village of Hatten. In our initial try at CG I I tried to enter as the Germans on a wide front, that did not work and got clobbered in the process. So to that end we restarted CG I with Randy taking the Germans this time around.
This time Randy purchased a bombardment and his drift ended up perfectly on the Church, after two boxcar rolls and other failed MC's his bombardment broke the back of my upper left corner church defense. So here comes the blue wave to crash upon my bewildered and broken Americans lol. I was half expecting Randy to attack from the east but instead he sent a small force to take the cemetery which he did initially. I had purchased two infantry companies, two armored platoons and an 80mm OBA module. I think Randy purchased the same equivalent of what I had purchased.
The first CG day was as can be imagined fairly bloody as the Germans cleared out the initial American on board forces, one thing I need to stress is really look at the LOS on the map when you move units into position, I missed a couple of LOS and lost two tanks unnecessarily. There are some really odd LOS you have to be careful of on this map. The four OB given hellcats were all lost on this CG day as I used them to stem his attack near the cemetary. I think the cost to the Germans was higher in infantry in dealing with my Hellcats and even though I could have just held them back, I wanted to cause as much casualties as I could on the German infantry. Plus I get alot more tanks during this CG then he does so I can afford the losses or I have been playing too much RB and am thinking like a Russian commander and not an American one lol.
By CG days end, I had incurred 46 CVP's and the Germans 30 CVP's which included one Mk IV and one HT. I did retake the cemetary and thus denied the Germans a victory for the initial CG day. So far my initial thoughts are this is an ok CG, it does not have that epic feel like KGP or RB have in my POV. The amount of American armor is seriously going to slow each turn down to a crawl and both Randy and I are fast players, the slow players will probably take forever with their armor assets to move around. Anyway, we just finished the Refit phase for day two with the German launching a day assault but once more I think the amount of firepower the Americans have will make it very difficult for the Germans to really take the required CG VC and all the Americans have to is just sit back and wait with alot of stuff to blunt the German attack.
Scott