Rally Point #15: Special Study I of the Korean War is now available

Evan Sherry

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Below is a list of the scenarios for Rally Point Volume 15: Special Study I of the Korean War. Currently all issues of Rally Point and Schwerpunkt are available, although some of our older volumes are in low stock.

An order form is included at the bottom.

Available Now!
RP15.JPG


Rally Point Volume 15: Special Study I of the Korean War is intended to compliment the newly released ASL Module 15, Forgotten War Korea 1950-1953. It includes 10 all new scenarios that are the first in a series featuring actions in the Korean War. This issue focuses on daylight scenarios set in the first months of the war from June through October 1950, before Chinese intervention. Each scenario was handmade by the Tampa ASL Group’s fine craftsmen and is presented in the Schwerpunkt easy-to-read format on high-quality card stock. If you have not yet played a Korean War scenario, this is your chance to experience Korea in a fun and easy way.

RPT141 Volunteers Became ScarceKORANGP’O-RI, South Korea, 25 June 1950: On the first day of the war, elements of the North Korean 1st Division (supported by six T-34/85s) is attacking to clear the South Korean 13th Regiment from the villages on boards 48 and 62. Mike Augustine designed this medium-sized 5.5 turn scenario featuring South Korean Human Bullet Heroes that make this an exciting scenario with plenty of movement and tense action.

RPT142 Commander for a DayCH’ONAN, Korea, 7 July 1950: Colonel Robert M. Martin has just taken command of the battered American 34th Infantry Regiment, 24th Infantry Division (equipped with obsolete bazookas) and must conduct a desperate defense of the village on board 71 against the KPA 4th Division’s 6-2-8s and 4-4-7s with two T-34/85s in this 4.5 turn tournament-level scenario set on board 71.

RPT143 Rebel’s RoostSouth of CHONUI, South Korea, 10 July 1950: This scenario depicts the first tank-verses-tank action during the Korean War. Here, the 21st Infantry Regiment along with M-24 Chaffee tanks, counterattacks across board 61 to clear the KPA 18th Regiment and two t-34/85s from the hill on board 78 in this 6.5 turn scenario.

RPT144 Got Me a TankTAEJON, South Korea, 20 July 1950: Elements of the KPA 5th Infantry Regiment have broken into the center of Taejon with infantry and T-34 tanks. Major General William Dean (commander of the 24th Infantry Division) leads infantry and teams with newly-issued super bazookas to clear enemy infantry and tanks from their stronghold. This 4.5 turn, tournament-level scenario uses boards 22 and 49.

RPT145 Bouncing Check- CHINJU Pass, South Korea, 2 August 1950: Elements of the 25th Infantry Division supported by M4A3E8 tanks are moving to contact when they encounter KPA infantry and 76mm artillery defending a valley road. This 5.5 turn, medium-sized scenario uses boards 81 & 83 and was designed by Mike Augustine.

RPT146 Plum Pudding Hill - East of SONGJU, South Korea, 22 September 1950: In the British Army’s first combat action in Korea, the 1st Middlesex Division is attacking supported by an M-45 tank from the 6th Tank Battalion to clear elements of the KPA 4th Infantry Division from trenches on board 81. This is a fast playing, 4.5 turn, tournament level scenario.

RPT147 Fish to FryHILL 105 SOUTH, Seoul, Korea, 25 September 1950: USMC 7-6-8s from the 1st Marine Regiment with supporting M-26A1s, a Sherman Dozer and a Sherman flame tank attack to clear elements KPA 78th Independent Regiment from the hill and villages of boards 3a and 5a. This is a medium-sized, 5.5 turn scenario with lots of movement and tense action caused by hidden AT guns and a Suicide Hero.

RPT148 ROK on a RollNear KOJO-DONG, North Korea, 19 October 1950: Brigadier General Paik Sun Yup leads his 1st ROK Division supported by M-46 tanks in an attack to clear the KPA 17th Division from buildings and trenches on boards 17z and 18. KPA mines, hidden AT-guns and SU-76ms make this an exciting, 5.5 turn, tournamax-level scenario with lots of movement and tense action.

RPT149 Rakkasan RuckusOP’A-RI, North Korea, 22 October 1950: The American 187th Airborne Regimental Combat Team’s 6-6-7s are conducting a withdraw and a delaying action while the KPA 239th Infantry Regiment attempts to blast them with 120mm mortars and outflank their retreat to new positions on a hill. This 5.5 turn tournament-level scenario requires lots of movement for both sides and is set on boards 2, 58 and 70.

RPT150 Diggers at Congju - CHONGJU, North Korea, 29 October 1950: The 4-5-8s of 3rd Battalion Royal Australian Regiment and American Sherman tanks are conducting a two-pronged attack to clear the KPA 17th Tank Brigade’s dug-in T-34/85s, infantry and an SU-76m from the road and hills of boards 9 and 58. This 5.5 turn tournamax-level scenario has lots of exciting action that will test the tactical ability of both players.

Order Form 08/26/18
To order Schwerpunkt and Rally Point, send a check or money order in U.S. funds
payable to: Sherry Enterprises, P.O. Box 3, Ruskin, FL 33570


Schwerpunkt Volume #1: $31.00 _________
Schwerpunkt Volume #2: $31.00 _________
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Rally Point Volume #1: $25.00 _________ An Axis Minors Special Study
Rally Point Volume #2: $25.00 _________ A Starter Kit Special Study
Rally Point Volume #3: $25.00 _________ Relics from the Schwerpunkt Archives
Rally Point Volume #4: $25.00 _________ Ruins of the Reich
Rally Point Volume #5: $25.00 _________ Thunderbird Pack
Rally Point Volume #6: $25.00 _________ Starter Kit Special Study II
Rally Point Volume #7: $25.00 _________ Schwerpunkt’s Greatest Hits
Rally Point Volume #8: $25.00 _________ Sons of the Rising Sun
Rally Point Volume #9: $25.00 _________ A Special Study of Boards 7a/b, 8a/b, and 9a/b,
Rally Point Volume #10: $25.00 _________ The Best of Pete Shelling
Rally Point Volume #11: $25.00 _________ Heroes and Knights
Rally Point Volume #12: $25.00 _________ Schwerpunkt’s Greatest Hits II
Rally Point Volume #13: $25.00 _________ The Yanks Are Coming
Rally Point Volume #14: $25.00 _________ The 1940 Campaign in the West
NEW: Rally Point Volume #15: $25.00 _________ Special Study I of the Korean War

U.S. orders please add $8.00 for 1-6 volumes, for shipping and handling. U.S. orders for each additional multiple of 6 volumes (fractions rounded up) add $8.00 (Example: for 7 volumes within the U. S., shipping is $16.00).

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Evan Sherry

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SO the whole shebang is $1,063?
Contact me at EvanSherry@aol.com if you wish yo order the complete Schwerpunkt/Rally Point Collection. Some of our older issues are in low stock and will not be re-printed when they are gone. Soon, many of the older issues will only be available directly from us and then will go out of print. When they do go out of print, they will not be re-printed.
 
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Yuri0352

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This sounds like a fun, well rounded set of scenarios. Great selling points for me: lots of armor and Australians! Nice to see this set titled as a 'Part I'.
You will be receiving my order shortly.
 

wrongway149

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Below is a list of the scenarios for Rally Point Volume 15: Special Study I of the Korean War. Currently all issues of Rally Point and Schwerpunkt are available, although some of our older volumes are in low stock.

An order form is included at the bottom.

Available Now!
View attachment 5497


Rally Point Volume 15: Special Study I of the Korean War is intended to compliment the newly released ASL Module 15, Forgotten War Korea 1950-1953. It includes 10 all new scenarios that are the first in a series featuring actions in the Korean War. This issue focuses on daylight scenarios set in the first months of the war from June through October 1950, before Chinese intervention. Each scenario was handmade by the Tampa ASL Group’s fine craftsmen and is presented in the Schwerpunkt easy-to-read format on high-quality card stock. If you have not yet played a Korean War scenario, this is your chance to experience Korea in a fun and easy way.

RPT141 Volunteers Became ScarceKORANGP’O-RI, South Korea, 25 June 1950: On the first day of the war, elements of the North Korean 1st Division (supported by six T-34/85s) is attacking to clear the South Korean 13th Regiment from the villages on boards 48 and 62. Mike Augustine designed this medium-sized 5.5 turn scenario featuring South Korean Human Bullet Heroes that make this an exciting scenario with plenty of movement and tense action.

RPT142 Commander for a DayCH’ONAN, Korea, 7 July 1950: Colonel Robert M. Martin has just taken command of the battered American 34th Infantry Regiment, 24th Infantry Division (equipped with obsolete bazookas) and must conduct a desperate defense of the village on board 71 against the KPA 4th Division’s 6-2-8s and 4-4-7s with two T-34/85s in this 4.5 turn tournament-level scenario set on board 71.

RPT143 Rebel’s RoostSouth of CHONUI, South Korea, 10 July 1950: This scenario depicts the first tank-verses-tank action during the Korean War. Here, the 21st Infantry Regiment along with M-24 Chaffee tanks, counterattacks across board 61 to clear the KPA 18th Regiment and two t-34/85s from the hill on board 78 in this 6.5 turn scenario.

RPT144 Got Me a TankTAEJON, South Korea, 20 July 1950: Elements of the KPA 5th Infantry Regiment have broken into the center of Taejon with infantry and T-34 tanks. Major General William Dean (commander of the 24th Infantry Division) leads infantry and teams with newly-issued super bazookas to clear enemy infantry and tanks from their stronghold. This 4.5 turn, tournament-level scenario uses boards 22 and 49.

RPT145 Bouncing Check- CHINJU Pass, South Korea, 2 August 1950: Elements of the 25th Infantry Division supported by M4A3E8 tanks are moving to contact when they encounter KPA infantry and 76mm artillery defending a valley road. This 5.5 turn, medium-sized scenario uses boards 81 & 83 and was designed by Mike Augustine.

RPT146 Plum Pudding Hill - East of SONGJU, South Korea, 22 September 1950: In the British Army’s first combat action in Korea, the 1st Middlesex Division is attacking supported by an M-45 tank from the 6th Tank Battalion to clear elements of the KPA 4th Infantry Division from trenches on board 81. This is a fast playing, 4.5 turn, tournament level scenario.

RPT147 Fish to FryHILL 105 SOUTH, Seoul, Korea, 25 September 1950: USMC 7-6-8s from the 1st Marine Regiment with supporting M-26A1s, a Sherman Dozer and a Sherman flame tank attack to clear elements KPA 78th Independent Regiment from the hill and villages of boards 3a and 5a. This is a medium-sized, 5.5 turn scenario with lots of movement and tense action caused by hidden AT guns and a Suicide Hero.

RPT148 ROK on a RollNear KOJO-DONG, North Korea, 19 October 1950: Brigadier General Paik Sun Yup leads his 1st ROK Division supported by M-46 tanks in an attack to clear the KPA 17th Division from buildings and trenches on boards 17z and 18. KPA mines, hidden AT-guns and SU-76ms make this an exciting, 5.5 turn, tournamax-level scenario with lots of movement and tense action.

RPT149 Rakkasan RuckusOP’A-RI, North Korea, 22 October 1950: The American 187th Airborne Regimental Combat Team’s 6-6-7s are conducting a withdraw and a delaying action while the KPA 239th Infantry Regiment attempts to blast them with 120mm mortars and outflank their retreat to new positions on a hill. This 5.5 turn tournament-level scenario requires lots of movement for both sides and is set on boards 2, 58 and 70.

RPT150 Diggers at Congju - CHONGJU, North Korea, 29 October 1950: The 4-5-8s of 3rd Battalion Royal Australian Regiment and American Sherman tanks are conducting a two-pronged attack to clear the KPA 17th Tank Brigade’s dug-in T-34/85s, infantry and an SU-76m from the road and hills of boards 9 and 58. This 5.5 turn tournamax-level scenario has lots of exciting action that will test the tactical ability of both players.
Nothing with the 1st Cav? Guess I have a job to do...
 

Mister T

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Disappointing not to have Chinese in the batch, because they bring the real spice to the theater. At the same time, i understand it may take some time to prepare scenarios for them due to their idiosyncrasies.
 

Evan Sherry

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Disappointing not to have Chinese in the batch, because they bring the real spice to the theater. At the same time, i understand it may take some time to prepare scenarios for them due to their idiosyncrasies.[/QUOTE

We never intended to include the Chinese in this volume. Special Study II will include the Chinese.
 

Kenneth P. Katz

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I am thrilled that this product is available and looking forward to obtaining it. When we designed Forgotten War, our intent was that we were providing a tool kit and the community of ASL designers would take it from there to use that tool kit. Evan and the Schwerpunkt/Tampa gang are some of the very best, and it is going to be cool to see what they do.

Evan, now that you have explored the module, what are your thoughts on how we portrayed the Korean War in ASL terms? What do you like? What do you wish that we had done differently? How many scenarios with tank-mounted searchlights can we expect to see? :D
 

Evan Sherry

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I am thrilled that this product is available and looking forward to obtaining it. When we designed Forgotten War, our intent was that we were providing a tool kit and the community of ASL designers would take it from there to use that tool kit. Evan and the Schwerpunkt/Tampa gang are some of the very best, and it is going to be cool to see what they do.

Evan, now that you have explored the module, what are your thoughts on how we portrayed the Korean War in ASL terms? What do you like? What do you wish that we had done differently? How many scenarios with tank-mounted searchlights can we expect to see? :D
1. You guys did a good job.
2. I especially like the American light machine gun. You will see it in some of my WWII designs...finally.
3. Paddy fields should be overlays like regular rice paddies. We now have two graphic depictions for the same terrain type.
4. I wish the Chinese were not so over-engineered. We now have three different types of Chinese. The first two versions in ASL play just fine without platoon movement.
5. Zero.
 

Gunner Scott

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5 pages of rules for a nationality that fought for less then 2 years is kind of insane especially since the Chinese have no major assets to really make them attractive to play. I would say as a scenario designer is just use the Russian counter mix and nationality characteristics to represent the CPVA, they were trained by the russians after all.
 

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As China provided the large majority of communist forces in Korea, a specific treatment for them is warranted.
 

Gunner Scott

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I do agree that there should be something to make the cpva stand out but do 5 pages of rules really warrant such a treatment for an army that really had no major assets, was only in the war for around 2 years or so and the fighting only took place was on very limited terrain. Way too many fidly bits to make playing the cpva worth while I think.


As China provided the large majority of communist forces in Korea, a specific treatment for them is warranted.
 

Justiciar

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5 pages of rules for a nationality that fought for less then 2 years is kind of insane especially since the Chinese have no major assets to really make them attractive to play. I would say as a scenario designer is just use the Russian counter mix and nationality characteristics to represent the CPVA, they were trained by the russians after all.
At least try to be objective when you critique something...as difficult as that might be for you...

Of those 5 pages: 1 page (W9) is almost solely devoted to a diagram (compare this to 1/2 the Rout diagram which is 2 pages long), then there is half a page which is effectively a re-hash* of step reduction (so nothing to learn there, since you Scott already know the Japanese), next there is another half a page which can be cobbled together of things like CC, HIP, Weapon Use, VP, and the like, which are likewise already 'known' type rules.

So perhaps in the end there are 3 pages of something new to learn. I am sorry that 3 pages breaks your ability to read, learn and retain. You can take comfort in the fact you have Red Barricades CG I thru III rules and RG charts fully memorized, and all the LOS of the entire map down pat, and thus can safely, without taxing your wattage, play ASL.
 

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Barely anybody plays your stuff because it is usually over engineered. I would luv to play KGS but boy you really went over the top with the chrome. Perhaps with your next project, you can tone down the complications so not 5 or 6 people play your designs but everybody.

KWASL is not a total disaster, the ROK and NKPA are fairly straight forward which really surprised me since the rest of the module had some serious chrome to deal with. Anyway, you know as well as I do that the chinese did not have to be as complicated as you and your fellow rocket scientists designed them to be. Boy am I glad you guys were not incharge of the initial ASL design, nobody would be playing this game if that was the case.

At least try to be objective when you critique something...as difficult as that might be for you...

Of those 5 pages: 1 page (W9) is almost solely devoted to a diagram (compare this to 1/2 the Rout diagram which is 2 pages long), then there is half a page which is effectively a re-hash* of step reduction (so nothing to learn there, since you Scott already know the Japanese), next there is another half a page which can be cobbled together of things like CC, HIP, Weapon Use, VP, and the like, which are likewise already 'known' type rules.

So perhaps in the end there are 3 pages of something new to learn. I am sorry that 3 pages breaks your ability to read, learn and retain. You can take comfort in the fact you have Red Barricades CG I thru III rules and RG charts fully memorized, and all the LOS of the entire map down pat, and thus can safely, without taxing your wattage, play ASL.
 

Justiciar

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Once more objectivity fails you...KWASL is not mine. I was merely one of 5 designers, and I didn't have line item veto.

KGS is not for you b/c you can't be bothered to read and learn a very modest set of rules to contend with a very unique battle which lasted 5 months. The loss is all yours Scott, not mine. I do not need validation from you.
 
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