Fixing up the crestlines to hill-standard. Adding in some Cliffs. Most importantly, adding in Level -2 valley, which enables us to create some double-crestlines, cliffs coming from Level -1, and take the Gully alllll the way dowwwwn to level -3. Because if we can't push the envelope, why do it.
I'm really liking Cliffs these days as a way to create points of interest. They draw your eye and make you think that hex must be good defensive terrain, whereas the reality can be quite different. They channel movement in sometimes-interesting ways. I wish there were Infantry Cliffs vs Vehicle Cliffs, though, because it seems like men can manage to scramble up inclines that might be impassable for vehicles. Yes, that's what double-crestlines can do, but when you don't have three levels to work with, I think Vehicle Cliffs would come in handy.
Next iterations: add some crags for realism, throw in some Gully Cliffs because those are fun, and start adding grain. I can tell you right now, the J10 area is going to get a blob of grain that sits on top of that little Level 0 jut-out and can be SSR'd into a Level 1 hill if need be.
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