djohannsen
Senior Member
Finally punched the American and Japanese counters from "Rising Sun" and got them honorably interred in their respective Plano crypts.
Edited Rick's map. Advised him that the world is not ready for 5-sided hexagons and that he should go innovate somewhere else. I think he took it well.Finished up the map for BFP's Corregidor: the Rock today.
Finished up the map for BFP's Corregidor: the Rock today. Doing some minor tweaking and polishing, but at this point this puppy is basically finished.
Small world - I had my first PTO scenario on Saturday as well, WO 18 "A Quick Strike". @DWPetros helped me get in the swing of the PTO and learn quite a few things along the way. The PTO has quite a different feel to it, with all of the hidden IJA units, pillboxes with tunnels, etc.Played my first ever PTO scenario, Buckley's Block, and had a blast! Yet another aspect of the game that I will fail to master (ASL just gives and gives), but I'm having too much fun to care.
No pillboxes or caves in Buckley's Block (or even HIP MMC, as the Japanese are attacking), but PTO is still fundamentally so different - you blast the Japanese and they don't break, they just keep coming! Very hard to stop them from getting into hand-to-hand with you. Also learned the SMC banzai sleaze - something handy to keep in my back pocket.Small world - I had my first PTO scenario on Saturday as well, WO 18 "A Quick Strike". @DWPetros helped me get in the swing of the PTO and learn quite a few things along the way. The PTO has quite a different feel to it, with all of the hidden IJA units, pillboxes with tunnels, etc.
Alan
It's only a sleaze until one of those little bastards gets into your hex and decides to play sushi with your squad.No pillboxes or caves in Buckley's Block (or even HIP MMC, as the Japanese are attacking), but PTO is still fundamentally so different - you blast the Japanese and they don't break, they just keep coming! Very hard to stop them from getting into hand-to-hand with you. Also learned the SMC banzai sleaze - something handy to keep in my back pocket.
WAAAAAAAEdited Rick's map. Advised him that the world is not ready for 5-sided hexagons and that he should go innovate somewhere else. I think he took it well.
Oh, I didn't mean to use the word "sleaze" like it was a bad thing. I learned that one striped crappy SMC can lock up the fire of an entire death stack - part of the richness of the game is learning every tactic at your disposal.It's only a sleaze until one of those little bastards gets into your hex and decides to play sushi with your squad.
I hope you didn't learn that, as there is no such thing as a "striped SMC."Oh, I didn't mean to use the word "sleaze" like it was a bad thing. I learned that one striped crappy SMC can lock up the fire of an entire death stack - part of the richness of the game is learning every tactic at your disposal.
Of course you are right (I've only played the PTO once). It was a 7+1 leader (who, I believe started life as an 8-0) who banzai charged my stack and locked up their fire.I hope you didn't learn that, as there is no such thing as a "striped SMC."
JR
Unless you are playing Poland in Flames in Manila, there are no 7+1 leaders in the PTO. Who is teaching you? Stay away from him.Of course you are right (I've only played the PTO once). It was a 7+1 leader (who, I believe started life as an 8-0) who banzai charged my stack and locked up their fire.
It was Don DeiblerUnless you are playing Poland in Flames in Manila, there are no 7+1 leaders in the PTO. Who is teaching you? Stay away from him.
JR
It's my memory that's flawed, not the teacher (who knows ASL better than I EVER will). With one exposure to the PTO, I am still a long way from grokking the Japanese (I am most definitely not the sharpest tool in the shed, which doesn't help matters).Unless you are playing Poland in Flames in Manila, there are no 7+1 leaders in the PTO. Who is teaching you? Stay away from him.
JR
Grasshoppa. If the Japanese set up on board in daylight and are 'attacking' they can STILL set up 10% of their force HIP (G1.631)..HIP is free regardless of attack/defense...so what you see is not always what you get when facing them, if you follow me..... (or even HIP MMC, as the Japanese are attacking), ...
If you say so. But if he starts talking about a "half-fizzbin," make your apologies and get out of there fast.It's my memory that's flawed, not the teacher (who knows ASL better than I EVER will).
The word "sleaze" is always a bad thing. No-one looks forward to being "sleazed".Oh, I didn't mean to use the word "sleaze" like it was a bad thing.
Yep, I know that they get the free 10%, but as the Japanese were moving across the board to attack, I thought that HIP was irrelevant. (NRBH, but I imagine that entering the board and moving eight or ten hexes would probably result in loss of HIP.)Grasshoppa. If the Japanese set up on board in daylight and are 'attacking' they can STILL set up 10% of their force HIP (G1.631)..HIP is free regardless of attack/defense...so what you see is not always what you get when facing them, if you follow me.
That they 'entered' was the crux of the matter in your case. Don't want you to be 'surprised' by this in another context...
Damn!The word you were looking for is tactic. The rules support many tactics; some of them are not desirable (in the sense that you don't want your opponent to do it to you) but that doesn't make them "sleazy".