von Marwitz
Forum Guru
A scenario card specifies 3x T-26 M33 without any MG armament. The countermix provides only 2 counters of that type, while the others have either a CMG, CMG/RMG, or CMG/RMG/AAMG combo.
I seem to recall that in such a case, the rules allow the player to freely select any one T-26 M33 variant with extra MG armament. But for the love of God, I can't find the rules reference for it.
All I found is
H1.11 COUNTER LIMITS: Pieces (including vehicles with optional armament) may not be purchased in greater quantity than is provided in one game—unless of course, the players have extra pieces and agree that such can be purchased. Each squad type in one game has 26 pieces (ID letters A-Z). The total number of each SW type in one game is given in the "#" line of its SW Allotment Chart. The total number of each vehicle/ordnance type in one game is given in the "#" column of its listing.
H1.12 OPTIONAL VEHICULAR ARMAMENT: Optional vehicular armament may not be purchased in greater quantity, nor in any different arrangement (in the case of a vehicle with more than one optional weapon) than is provided in the countermix for one game—unless both players agree otherwise. If a player purchases all the vehicles of a particular type (as per that vehicles "#" column—or alternatively, whole multiples of that #), all optional armament carried by them is automatically included although the BPV cost of these weapons must still be paid as per 1.41. [EXC: If the scenario predates the armaments initial date of availability as given in a pertinent Vehicle Note, the vehicle is purchased without that optional armament; use the appropriate "Disabled" counter to show the armament's non-functioning status. The optional U.S. Sherman-mounted FT is also an exception since it is never indicated on the counter; i.e., it is never automatically present regardless of how many Shermans are purchased.]
Both rules don't exactly cover the situation described. Can anyone help me with a rules reference, please?
TIA,
von Marwitz
I seem to recall that in such a case, the rules allow the player to freely select any one T-26 M33 variant with extra MG armament. But for the love of God, I can't find the rules reference for it.
All I found is
H1.11 COUNTER LIMITS: Pieces (including vehicles with optional armament) may not be purchased in greater quantity than is provided in one game—unless of course, the players have extra pieces and agree that such can be purchased. Each squad type in one game has 26 pieces (ID letters A-Z). The total number of each SW type in one game is given in the "#" line of its SW Allotment Chart. The total number of each vehicle/ordnance type in one game is given in the "#" column of its listing.
H1.12 OPTIONAL VEHICULAR ARMAMENT: Optional vehicular armament may not be purchased in greater quantity, nor in any different arrangement (in the case of a vehicle with more than one optional weapon) than is provided in the countermix for one game—unless both players agree otherwise. If a player purchases all the vehicles of a particular type (as per that vehicles "#" column—or alternatively, whole multiples of that #), all optional armament carried by them is automatically included although the BPV cost of these weapons must still be paid as per 1.41. [EXC: If the scenario predates the armaments initial date of availability as given in a pertinent Vehicle Note, the vehicle is purchased without that optional armament; use the appropriate "Disabled" counter to show the armament's non-functioning status. The optional U.S. Sherman-mounted FT is also an exception since it is never indicated on the counter; i.e., it is never automatically present regardless of how many Shermans are purchased.]
Both rules don't exactly cover the situation described. Can anyone help me with a rules reference, please?
TIA,
von Marwitz