von Marwitz
Forum Guru
Dang! You got me there. I forgot that one...Option #4 - Shoot Vinnie
von Marwitz
Dang! You got me there. I forgot that one...Option #4 - Shoot Vinnie
Option #4 - Shoot Vinnie
Having a dedicated subfolder to "moderate" entails commitments and some may prefer the flexibility of launching individual threads to promote their products, like DftB, Schwerpunkt, FrF.Well, what do you expect George Kelln to say?
And Psycho would add to those : "what she said".- thank you, i hoped this would happen only in my wildest dreams
...
- i'll go either way and i let GS decide
- i prefer the current arrangements
Don Maddox (Dr Zaius).....but don't bother him now.Who the heck is forum management?
Hang tough!Don Maddox (Dr Zaius).....but don't bother him now.
We are in the midst of a spam attack and I have been culling 40-50 spam postings and users each morning for the past 2 months and he is working on a way to mitigate/automate that as it is an extremely manual process at this point.
Have fun Top, good stuff.Hey, I clicked in here 3 times and just figured that LCP got their own. Good job!
Right now, playing through all of the LSSAH scenarios (#12 right now)
I know that you and Curtis played through these in their entirety, with myself logging in at about the 70% mark. I recently played LSSAH 29 "...To Their Last Man". Fun, different, and very puzzling from a setup POV. The initial OOB halftracks seem to have no real place to setup but behind the wall surrounding the VC building. The AP shots from the Italian ART pieces is sufficient to nail them, the H6 is just more gravy. Was I missing something? Are they more or less predestined to deny the Italians WA along the road for a Turn or so, and that's that? The ART pieces are fairly certain to setup keeping those hexes in mind, and you take on an exponential risk for each ART you setup away from there to bag SS reinforcements, hoping they come by you. Sure the 1/2tracks will be HD to fire, but they will invariably go down in flames.Have fun Top, good stuff.
Their loss (ht's) is really immaterial as the CVP count is on the Germans anyway, but yes, they have a tendency to be taken out rather easily. However, having said that, they do offer the German a way to rapidly redeploy his forces, add additional FP to a FG, and in the case of the SPW 251/9 gives you a fast and heavy hitter. With the limitation put on the partisans, speed and violence of action on the part of the SS is certainly called for because of the disparity of forces involved. Been too long and too many scenarios since to give a much more of a detailed review now though.I know that you and Curtis played through these in their entirety, with myself logging in at about the 70% mark. I recently played LSSAH 29 "...To Their Last Man". Fun, different, and very puzzling from a setup POV. The initial OOB halftracks seem to have no real place to setup but behind the wall surrounding the VC building. The AP shots from the Italian ART pieces is sufficient to nail them, the H6 is just more gravy. Was I missing something? Are they more or less predestined to deny the Italians WA along the road for a Turn or so, and that's that? The ART pieces are fairly certain to setup keeping those hexes in mind, and you take on an exponential risk for each ART you setup away from there to bag SS reinforcements, hoping they come by you. Sure the 1/2tracks will be HD to fire, but they will invariably go down in flames.
Do you have any recollections or thoughts on this one?