10.51 ...nor, if ADJACENT to a Known armed enemy unit, may it rout into another hex ADJACENT to that same enemy unit
ADJACENT (Locations [and units in them] are considered ADJACENT if any Infantry unit in one Location could conceivably—ignoring any enemy presence—advance into the other during the APh and a LOS exists between the two Locations
The broken unit may not rout ADJACENT [A10.51], but may rout adjacent. P16 is adjacent to Q16 but not ADJACENT due to the lack of LOS.Since he sees a german unit in Q16 he can't rout Adjacent to it.
This.The broken unit may not rout ADJACENT [A10.51], but may rout adjacent. P16 is adjacent to Q16 but not ADJACENT due to the lack of LOS.
JR
The ADJACENT rule that kills me is placing DCs. Sometimes you have two ADJACENT hexes that contain (typically +3) SMOKE. Under the cover of such a fine SMOKE screen you'd like to place a DC from one of those SMOKE hexes to the other, perhaps to breach a fortified building. The definition of ADJACENT disregards SMOKE in determining LOS, so now you're feeling pretty good. But the last sentence of A23.3 says, a "unit may not Place (or Throw; 23.5) a DC in an adjacent Location out of its LOS." Grr.Sometimes I hate this game
A up to now so obviously quiet 'Dummy' Throwing a DC out of a 2nd level window of a Smoked Building into a Smoked street where a killer-stack wants to cross into your building feeling so safe is still fun, though... :happy:The ADJACENT rule that kills me is placing DCs. Sometimes you have two ADJACENT hexes that contain (typically +3) SMOKE. Under the cover of such a fine SMOKE screen you'd like to place a DC from one of those SMOKE hexes to the other, perhaps to breach a fortified building. The definition of ADJACENT disregards SMOKE in determining LOS, so now you're feeling pretty good. But the last sentence of A23.3 says, a "unit may not Place (or Throw; 23.5) a DC in an adjacent Location out of its LOS." Grr.
JR
Not if all the SMOKE is +3. Even though the unit on level two is not IN SMOKE, it gets the hindrance for any SMOKE in-hex when attacking a lower level.It sounds like he's talking about throwing a DC from level 2 in a hex that is smoked to an adjacent hex that is not smoked. No penalty for throwing out of smoke, still has LOS.
23.1 A DC is a SW which explodes in the target Location with 30 FP factors on the IFT [EXC: Set DC; 23.7]. It is not subject to FP modification for PBF/TPBF, use in the AFPh, or for any form of Area Fire other than concealment at the time the DC is Thrown/operably-Placed (or detonated if Set). Concealment-caused Area Fire does not apply when determining the possibility of Rubble Creation (B24.11). A DC attack may not combine FP with any other unit. The defender's (or thrower's) TEM (not LOS Hindrances) applies to the resolution of the attack [EXC: hexside TEM is NA if DC Placed/Set] but leadership modifiers do not.
SMOKE would cancel FFMO if the unit was moving. In my example both the building hex and the target hex were in +3 SMOKE. LOS would be blocked in that case.View attachment 2823
Are you saying the situation above that I described is affected by the Smoke for throwing a DC? Looking at the DC rules again, does Smoke even apply to DC attacks?
Part of his post: "A up to now so obviously quiet 'Dummy' Throwing a DC out of a 2nd level window of a Smoked Building into a Smoked street where a killer-stack wants to cross into your building feeling so safe is still fun, though".Sorry, I thought you were commenting on VM's post which didn't seem to fit what he posted. I guess we're talking about two different situations here.
Hmm, wasn't there a Perry Sez on some very similar situation not so long ago?A unit at level two could not throw a DC to level zero if both its hex and the adjacent hex were in +3 SMOKE.