I just played
VotG 12 Siberian Shockwave solo, with a German win. Soviet conceded on PFPh of the German Turn 8 : the Germans would play skulking and the following and last Soviet turn would not be able to walk through a row of even broken Germans to gain control of the two missing Ferry Landings.
The Germans lost all but one Ferry Landing, but managed to take back one, leaving the Siberians with only five controled.
The Soviets did take DD26 but lacked time to take DD31.
I think that the Soviets should concentrate more on one objective, leaving a blocking force to keep the Germans busy. They must at least control two more Ferry Landings than at their starting point, so they have to invest some energy at that place.
As you can see with the final image of the scenario, the Germans only got two Stukas (of the possible max total of 6). Their two StuGB disabled their guns (no IF!) and recalled them.
So they weren't overly advantaged here.
I won't go in details about the multiple, fun developments which occured along the battle.
But here are some examples.
A lone Soviet 9-1 leader attacked with a DC, then chased by Zerkers from room to room of a large building, finally managed to regain another building. The Zerkers were CR by a good blast of a Soviet FT toted by a valiant 7-0 leader (and the FT never went out of fuel, contrary to the usual complaint of some players) and taken out by a Fanatic 458.
All in all, a fun, meaty scenario, which recaptures the main features of Stalingrad : heavy urban fight, Stuka attacks, crossing the Volga, deadly CC.
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