NUTTERNAME
Member
What is up with the modeling of AP rounds being detonated or defeated by trees? If this were the case, every tanker in WWII would have mounted a cord of wood on the tanks.
Trees might detonate a HEAT round but does anyone think a APHE round could be detonated by hitting a tree? It takes an incredible G force, a negative G force, to get the explosive filling of the APHE to detonate. I see ricochets being modeled in the game going up in the air and coming down and blowing up. In one case, blowing up a wall to rubble. The high explosive content of most AP rounds is much less than a hand grenade.
Trees, or wood, is not really much protection against bullets. Something like a garand bullet (or BAR or 30 cal. MG...all the same bullet and velocity) can punch through a fairly good sized tree and kill you.
At best, a 75mm class AP round might have its trajectory put off line a bit by striking the trunk of a good sized tree. it might scrub 50-100 fps off the velocity. But the modeling of the rounds detonating or disappearing from tree strikes is silly. Its like some childish perception of reality.
Does any other game get something through design and testing and actual product like this does?
Trees might detonate a HEAT round but does anyone think a APHE round could be detonated by hitting a tree? It takes an incredible G force, a negative G force, to get the explosive filling of the APHE to detonate. I see ricochets being modeled in the game going up in the air and coming down and blowing up. In one case, blowing up a wall to rubble. The high explosive content of most AP rounds is much less than a hand grenade.
Trees, or wood, is not really much protection against bullets. Something like a garand bullet (or BAR or 30 cal. MG...all the same bullet and velocity) can punch through a fairly good sized tree and kill you.
At best, a 75mm class AP round might have its trajectory put off line a bit by striking the trunk of a good sized tree. it might scrub 50-100 fps off the velocity. But the modeling of the rounds detonating or disappearing from tree strikes is silly. Its like some childish perception of reality.
Does any other game get something through design and testing and actual product like this does?