I voted "Good" -- would have been "Very Good" except for the many schedule slips.
I hope they do very well. Steve is clearly nervous. IMHO they've worked very hard on their product and made a good faith effort to learn from many of their past mistakes
So, now that the game has been released, what mistakes do you feel have been cleaned up well?
I take it you were referring to the game itself?
I started the thread to talk about the PR but I think expanding the scope would be a natural. By the way, as I stated earlier, I think they really have learned from past PR "mistakes" (I think that word may be too harsh - life is all about learning; and I think their PR, as stated, as improved for this one - the box video was funny, but we know it didn't cost them anything to put it on YouTube, so nothing was lost - until people started whining that it wasn't "real metal" in the SteelCase - which was out of their control.)
I think the biggest lesson they learned was to get a second coder. We don't really have any idea what good he's done, but one hopes it has helped speed things up. No evidence of that yet. He's unfortunately just as cranky on the forum as Steve.
The distribution does seem to have gone well - they abandoned unprofitable partnerships with people like cdv, who forced deadlines and unpopular DRM schemes on them, which is a huge plus. And personally, I do like my SteelBook, which is attractive, and making it big enough to fit future releases was a great idea (though I'd have happily paid for boxes for the upcoming CMBN modules, too - but I suspect I'm in the minority, so good call on their part).
What else?