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Wolff

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Vlad's War

What you are about to read has been compiled from those who were there and is clearly a one-sided view of the actions that took place on the evening of April 15, 2011. Those who have contributed to this account insist that every word...is true......

Captain Vladimir Overkillininov received his orders to patrol the Black Sea and to be aware of Ukrainian and Romanian patrols in the region. Nato vessels were supposedly in the area. His orders were clear: DO NOT FIRE UNLESS FIRED UPON and under no circumstances was he to engage Nato as Russian political officials did not want a tussle with them.

Vlad was known for his aggressive and brash style. He also envied the Soviet sailors and Naval Officers of the Cold War. He was angered by Nato's position and their arrogance and aggression in what amounted to in Vlad's mind as "Police" actions all over the globe. And here, in the Black Sea, they had stuck their noses in where they did not belong once more.

Vlad made up his mind. His objective was to send every Nato vessel to the bottom of the Black Sea, and any Ukrainian and Romanian that stood in his way would be dealt with severely. He would make his predecessors very proud with this courageous action against Western Imperialism.

His forces were spread out over many miles. He ordered one ship to the east where there were numerous contacts. She kept her speed down as the contacts began to approach. Roughly an hour later, two Nato Vessels and a Ukraine controlled Krivak II were in range. Without hesitation, she opened fire on all three of them. Pumping as many shells, missiles and torps into them as she could, and taking return fire all the while, she turned south, leaving three enemy vessels as burning hulks. Another vessel, presumed to be Nato had turned east and was making a run for it. Vlad's ship pumped a few salvos of shells into her but continued south, looking for more enemies. Another ship that appeared to be Nato was to the south west and stopped dead in the water...or was she? Suddenly the enemy ship let loose a volley of vampires and the Russian fired her guns. Both she and the enemy went down during this exchange.

Meanwhile, a Ukrainian Krivak III had been harassing and ultimately killed another Russian controlled boat that was not under Vlad's command.

Vlad had three more ships, one he was hiding amongst Romanian vessels, keeping her speed down near and behind the task force. Two other ships, armed with beautiful Soviet designed long range anti-ship missiles were far to the east, keeping their speed down as well, attempting to look like merchants or anything besides war ships.

Another Nato vessel that presumably participated in the sinking of one of the Russian ships, was still fleeing from the battle, but she was running right into the Romanian Task Force. The Nato skipper opened up on the Romanians and they returned fire. The Nato ship was out of range of the Russian boat hiding amongst the Romanians, so her crew just tracked her as she was definitely in range of the missile boats far to the east.

When the Nato vessel was far enough away from the Russian ship, she switched on her radar and ECM to light up the Nato boat for the Russian Missile Boats. Without hesitation Vlad launched a salvo of missiles. Unfortunately, their flight paths took them over the Romanians who shot down a few of them on their way to their intended target. It appeared that the Nato ship had successfully defended herself with her CIWS. Vlad cursed, and ordered another launch, this time yelling "FIRE EVERYTHING!"

The Romanians, thinking they'd been fired upon, were now hostile and again shot down some of the missiles on their way to their intended target. This time, it appeared to Vlad that the Nato vessel had successfully defended herself again, until the Nato commander exclaimed over the comms and asked why everyone was shooting at him. A short time later, the contact was deemed a probable kill and Vlad was satisfied. Ordering his three ships back on task of moving into the patrol area. A short while later, they arrived in the patrol zone, but not in time as the Ukrainians had been on station long enough to claim the area for themselves. However, in Vlad's mind, he was a hero and would go down in Russian history as a valiant skipper that played a large role in the destruction of Nato forces in the Black Sea on the evening of April 15, 2011 where no Nato vessel survived the encounter. :bite::devious::laugh:

In all seriousness, Herman this was a great scen, thanks for taking the time to write and publish it for us to enjoy! And yes, thanks for letting me beat up on you after a rough day at the office! :cool: Thanks to Mario for playing with us as well and congrats on the win!!! Let's play again this weekend. Send me an email when you're ready for some more!
 

CapitanPiluso

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Капітан Piluso (AKA Капітан Piluso) впорядковано для патрулювання зони, де немає
Румуни сил дозволено, але, як завжди-НАТО і Росією правила
вод, як їм подобається.
Наказав мою Matkas і FFG Sahaydachniy ввести заборонену зону
в пасивному режимі, залишаючи
інші мої патрулювання поблизу суден і переміжна випромінювання.
Результати ESM випромінювання Marasesty ucranian корабель з винятку
зони, і я вирішив стежити за її бачити, який курс потрібно.
Деякі скунси з'являються і завдання полягає в тому, щоб ідентифікувати їх до участі, які
Часто важко task.Suddenly мій Гриша опустився але Marasesty
виявлений в зоні відчуження і пари сонячних опіків зробити хорошу роботу
відправлення її bottom.Also Proj394 B виявлений, але мій misiles
здається, зникають.

Нарешті, 2 Regele Фердинанд румунському були потоплені, і я також втратив Krivak, але, що:laugh::laugh::laugh:
було достатньо, щоб мене до ВК.
Пізніше я помітив, що румуни були щасливі ніч спалювання чотири кораблі НАТО
(Те, що сміливі хлопці, світ змінюється ...)

сказати, була велика гра, і завдяки Герман (який провів всю ніч
плакати над його зруйнованих кораблів) і Вольф (який провів всю ніч
відзначати його видатну продуктивність)

*******************************************************************

Ukrainian Capitan Piluso (A.K.A Capitan Piluso) is ordered to patrol a zone where no
romanians forces are allowed, but-as usual- NATO and Russia rule the
waters as they like.
Ordered my Matkas and FFG Sahaydachniy to enter the exclusion zone
in passive mode leaving
my other ships patrolling near and with intermitent radiation.
An ESM radiation results a Marasesty ucranian ship out of the exclusion
zone, and I decide to keep an eye on her to see what course takes.
Some SKUNKS appear and the challenge is to identify them before engagement, which
is often a difficult task.Suddenly my Grisha is sank but the Marasesty
is detected into exclusion zone and a pair of sunburns make a good job
sending her to the bottom.Also a Proj394 B is detected but my misiles
seem to fade away.

Finally, 2 Regele Ferdinand romanian were sunk and I also lost a Krivak,but that
was sufficient to me to meet the VC.:laugh::laugh::laugh:
Later on I´d notice that romanians had a happy night burning four NATO ships
(what a daring guys,the world is changing...)

Nedless to say was a great game, and thanks to Herman (who spent rest of the night
crying over his ruined ships) and Wolf (who spent the rest of the night
celebrating his outstanding performance)
 

Herman Hum

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Harpoon 3 scenarios for the PlayersDB

So you act as punching bag for free? You should request money from them since you obviously cure their souls. :)
If I received money every time someone in Harpoon used me as a punching bag, I would be richer than Donald Trump. :laugh:

p.s. I hate you all.
 

Herman Hum

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Harpoon 3 scenarios for the PlayersDB

Mario (a.k.a. CaptPiluso) was still giddy from his victory last night and wanted more of the same. We elected to play Freek Scheper's Bluff Cove, made with the community's favourite database, the PlayersDB.

On June 8 1982, one of the most tragic events of the Falklands war took place. Two amphibious ships embarked with the Welsh Guards were taking too long to unload at Bluff Cove and, when daylight broke, were found and bombed by the Argentine air force with heavy loss of life.

Later investigations speak of inter-service rivalry between the British forces, and of a blatant disregard of the basic principles of amphibious operations.​


I was the UK while Mario commanded the forces of his homeland. There was not much to do on my part but wait for the enemy to attack. I sent the Plymouth to cover the movement of the two LSTs to Bluff Cove and detached the DDG Glamorgan from the carrier force to provide some SAM protection.

Mario probed my forces with various fighters and S-2 Trackers trying to pin-point my forces, but each time they were intercepted far away and shot down by vigilant Harriers. Things were going well.


My two LSTs had arrived at Bluff Cove and began unloading. On plane popped up from Port Stanley and the Harrier on overwatch moved to intercept. Just as he fired his Sidewinder, he was hit. I think it must have been a Rapier.


Mario did very well with his mainland bombers, too. Quite a few managed to get within 20nm of the LSTs, but they came in singly or in pairs and were not able to overwhelm the CAP before getting shot down.


The operation was well in hand when DDG Glamorgan suddenly reported a periscope on radar 8nm away! Immediately a Wessex and a Wasp helo were launched to prosecute it. They hovered and dropped a Mk46 torpedo on the target. Mario was about to resign and quit when I suggested that he try a Bearing-Only-Launch mode attack with his torpedoes. The Mk46 killed his little sub, but the SST-4s came barrelling after my ships.


Frigate Plymouth and destroyer Glamorgan were easily able to make speed to evade, but the transports were in the midst of an unloading evolution and were slow to initiate evasive manoeuvres. The were both caught and sunk by the SST-4s thereby granting Mario his second victory in as many nights.

Thanks to Mario for a fun game and to Ryan for the use of his server. That's the last time I open my mouth and give advice to the enemy! :)

Anyone looking for an MP game can drop a line here.

 

FreekS

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Re: Harpoon 3 scenarios for the PlayersDB

Thanks for playing Bluff Cove guys! Im not sure it has been MP played before but sounds like you had fun!

Freek
 

CapitanPiluso

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Re: Harpoon 3 scenarios for the PlayersDB

Although Ukrainian celebrations had not ended from last night,I ought to
make a pause and offer Herman the chance of revenge, Bluff Cove
(ARG side ) would be my next duty.

I ordered my San Luis sub to go south at creep speed expecting some
amphib movement near Bluff Cove.
Meanwhile launched a E2 Sentry from Rio Gallegos and two escorting
Mirages III to search for some surface contact,but made a tactical error
turning my radar on too early and some time after the E2 was shot down.
Both Mirages were burnt by Harriers quickly,so I launched two more
Mirages and the last E2 Sentry from Rio Gallegos airport.

Things were getting worse,I had to wait San Luis to reach Bluff Cove
waters and wait for my bomber planes to be READY.

Not too much tactical options were at hand; I decided to kill those
pesty Harriers before bombers could attack but still lightsome for my last
ukrainian victory, I send two Mirages in pairs when the correct
thing was to launch them alone to disperse aerial UK Harriers and make a hole
to dig in bombers,but obviously Mirages were shot down.Two bombers
also tried to reach the objectives but they were shot down...

Meanwhile San Luis has reached front of Bluff cove but I ordered to stop
because depth near the coast was not suitable, and also my weapon range
circle wasn´t big enoguh to try a BOL against LST´s that had arrived at
Bluff Cove.

Suddenly two helos come right to my sub, and I discover he is at periscope
depth...an AI bug that surprised me and told Herman I was ready to resign
after losing my sub and with no AAW coverage.He suggested me to try a BOL
attack before death and I accepted...some minutes later two LSTs were
sunk and I met VC !!! :laugh:

Two lessons I got from this scen:

1-It is very important to know EVERY sensor of your ships or planes to
make a good work.

2-If you like Harpoon, playing "against" Herman is a must; he is always
ready to help and teach you every detail about the game.

Thanks to Freek for this excellent scenario and Wolff for the server,and
Herman for this great game.
 

Herman Hum

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Meanwhile launched a E2 Sentry from Rio Gallegos and two escorting Mirages III to search for some surface contact,but made a tactical error turning my radar on too early and some time after the E2 was shot down. Both Mirages were burnt by Harriers quickly,so I launched two more Mirages and the last E2 Sentry from Rio Gallegos airport.
FYI, those were S-2 Trackers and not E-3 Sentries. :)

Meanwhile San Luis has reached front of Bluff cove but I ordered to stop because depth near the coast was not suitable, and also my weapon range circle wasn´t big enoguh to try a BOL against LST´s that had arrived at Bluff Cove.

Suddenly two helos come right to my sub, and I discover he is at periscope depth...an AI bug that surprised me and told Herman I was ready to resign after losing my sub and with no AAW coverage.He suggested me to try a BOL attack before death and I accepted...some minutes later two LSTs were sunk and I met VC !!! :laugh:
I think this may be the bug you encountered:

Sub accelerates to cruise speed when plotted

Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)​

I'm not looking forward to my next ignominious defeat at your hands. :)
 

=FC=Gorgon

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Re: Harpoon 3 scenarios for the PlayersDB

Nice AAR(s) guys! Herman knows all of the bugs. He is a human Bugzilla when it comes to ANW.
 

Herman Hum

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Re: Harpoon 3 scenarios for the PlayersDB

That's me, alright.

Herman Hum, Bug Savant
 

Herman Hum

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Harpoon 3 scenarios for the PlayersDB

Mario (a.k.a. CaptPiluso) was hoping to extend his winning streak from two to three games. We chose to play a new scenario, Night Raiders, made with the community's favourite database, the PlayersDB. This scenario has not yet been publicly released and is only available from Wolff's ANW Server.

Sea of Dragons Battleset - Korean Standoff

A period of rising tension, sparked by the U.S. announcement for withdrawal of the 2nd Division, has characterized relations between North and South Korea. Border incursions by North Korean special forces have increased and several acts of terrorism, carried out in strategic cities (e.g. the destruction of Pusan's main railway signaling centre), have been identified as occurring under North Korean instructions. The rhetoric issuing from both governments has become increasingly bellicose. In order to show commitment, the U.S. has moved the 7th Fleet to the East China Sea and has sent across both ground reinforcements and munitions. Although a number of U.N. resolutions have been passed, condemning the belligerent moves, only the U.K. and the Australians offer more than vocal support. A U.K. Marine Commando is flown to Twenty-Nine Palms and two frigates sent from the Gulf. Australia offers a battalion of troops, a DDG, and two frigates.

DPRK
ZZZZZZ 110000Z01May84 ZZZZZZ

1.0 SitRep:

South Korean forces are desperately trying to organize. Striking them while they are in port and vulnerable will greatly help our cause.

2.0 Intelligence:

Your forces are in the Yosu roads. The enemy has increased his readiness, but sources indicate that he is not on a war footing. Your raid will be combined with a Special Forces ground action.

3.0 Orders:

Enter the harbour of Yosu using darkness and false recognition signals to aid your passage. Once inside, cause maximum damage to the moored shipping. The safety of your command is not at issue. Strike hard to destroy the Imperialists!

a. Enter the port roads, avoiding detection
b. Once in the port, attack and destroy enemy units
c. Concentrate on the merchant ships
d. Survival of your command is not to be your primary concern​


My little force of nine gunboats was ordered to sneak into the harbour at Yosu and wreak havoc, destruction, and confusion. I did not like my odds of success, but I would certainly try. I decided to focus on the south entrance and made my approach as nonchalantly as possible by maintaining a steady 15knot speed to match the local traffic. I led the way with my Huchuan PT boats since their guns had the shortest ranges.


One PT boat came right across a PC Seahawk. The ROC reacted first and started slamming shells into the PT boat, but my men had been trained to lightning quick responses over the months. Even though the first barrage knocked out one torpedo tube and gun mount (50% of the boat!), the lone mount returned fire and smashed the Seahawk. With the element of surprise lost, the gunboat went active with her radar and increased speed to maximum possible. Amazingly, she was still able to make 24knots.


Here radar picture was quickly relayed throughout the little flotilla so that every captain knew the layout of the ships moored in the harbour. In my eyes, that boat was already dead so I would use her to the best advantage before the Grim Reaper arrived to claim her.


Out of nowhere, a salvo of missiles appeared. Apparently, her radar was drawing fire. One Exocet slammed into an undamaged PT boat that had been following the first one thereby destroying it. The second missile from the Imperialists smashed into a neutral civilian cargo ship! How convenient of the ROK bunglers to destroy neutral ships. The light of the fires from the burning freighter lit the passage spectacularly as the damaged Huchuan made her way past.


The damaged PT boat closed on the mass of freighters and opened fire on the nearest ship while the crew desperately set up to fire the surviving torpedo. The target turned out to be a Paek Ku missile boat which immediately opened fire and sinking the damaged torpedo boat with its main weapon unfired.

A Chaho-class gunboat was the next to cross the strait just as another Paek Ku boat came racing out. Several rounds of 37mm fire left it ablaze with no return fire or damage. A second Huchuan had worked herself into the crowded harbour and started hammering rounds into the nearest freighter as fast as her crew could load them.

Another enemy guard ship (SeaHawk-class, I think) came racing out of the darkness to engage my approaching Chaho. To my surprise, he began to engage his own burning ship instead of me! Not to look a gift horse in the mouth, the Chaho delivered a devastating storm of gunfire onto the surprised Seahawk and killed her.

The Chaho then worked her way into the harbour and joined the Huchuan in setting ships ablaze. To add to the confusion, she fired her rockets into the piers to create mayhem and chaos ashore.


The attack was a huge surprise, but the enemy was recovering quickly. Several fast-moving targets were detected. The Huchuan was sitting between two freighters and hammering them with fore and aft turrets. However, these were big ships and easily able to take her rounds. While reloading for a third barrage, shells rained down upon her from the north and set her ablaze from stem to stern. The Chaho was pounding another freighter when she met the same fate. I was running out of time (and ships) to complete the mission.
 

Herman Hum

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My remaining Chong Jin gunboats had the longest-ranged weapons, but the enemy was well alerted. They fired their guns from maximum range in hopes of inflicting sufficient damage to succeed in their mission. One by one, they were destroyed as they re-loaded. My orders were to damage four ships 10%. Even though the ROC aided my efforts, there were only one ship sunk and others damaged to 87%, 14%, 8%, 7%, and 7%. Soooooo close, yet so far. :(


Although Mario would have accomplished his Victory Conditions in th end (and defeated me yet again!), he had fired upon neutral vessels. So, I think it is fair to call this one a draw.

Thanks to Mario for a great game and to Ryan for the use of his server. A special thanks to Facundo Bonaldi for making the scenario information available so that this scenario could have been created in the first place. :cool:

Anyone looking for an MP game can drop a line here.

 

CapitanPiluso

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Re: Harpoon 3 scenarios for the PlayersDB

또 한번, 나쁜 놈들이 세계의 평화를 방해하기 위해 준비하고 아르
(일명 대위님 Piluso)는이 못된 놈들을 담당하고있다.
물론, 당신은 조선 민주주의 인민 공화국의 해군의 명령에 누군지 알 것 같다; 허먼 (그가 누구
) 빨간색 것들을 명령합니다. 그러니 죽음 빠르고 고통에 그에게 티켓을 드리겠습니다.:freak:

내 작업은, 여수 항구를 방어하는 것입니다 우리 군대는 잘 준비되지 않았습니다
(일부 PC가 2 FFL 종류) 그래서 난 방향으로 밖으로 이러한 침략자를 생각했다
에서 오는 수 있고 그들에게 가능 한한 빨리 , 아마? 아니면 SW '에서, 그럼 내가
일부 배송 밖으로 몇 마일이 그들에게 따뜻한 환영을주고 옮겼습니다.

태평양 표준시 Huchuan은 먼저 감지 일부 껍질은 알아서 그녀
하지만 씨호크의은 다음 내 PC가 침몰했다.

PC를 Chaho가에서 남쪽 항구를 입력하기 위해 다른
을하고있다
(Huchuan가?) 아직 국정과 화물선에 총격, 정말로있다
혈액 파티,하지만 측면 속도로 내 PC가 씨호크의 넣어 그 대신 사람.
전투에 매혹되어, 일부 는 용에 의해 도달되는 아마
) 벤처에 도달하는 날 치우

일단 남쪽 방어에 "구멍"을 개설, 좀 더 보트를 입력하려
거기 (좋은 방법)에 의해, 그래서 작업이 될 어디로 가는지 알았.

상황이 나쁜 거라고,하지만 속도 측면에서 내 남은 배들을 주문하고 이러한 받아
남쪽 침략자, 난 결국 3 Huchuan, 3 Chaho 3 종 짐 싱크대 수 있습니다!
나쁜 놈들의 모든 배송은 있지만, 아래로 보내진 적이 다가갈 수 없었
3 화물선을 손상에도 불구하고 또 다른의 벤처는 (여기에 버그가있을 수 있습니다) 침몰.

거대한 연민과 자비, 난 우리가이 무승부라고한다고 생각합니다.:smoke:

서버를 유지하는이 게임, 울프에 대한 허먼 감사합니다.:laugh:

*************************************************************
Once again,bad guys are ready to disturb world´s peace, and Korean Seonjangnim Piluso
(AKA Capitan Piluso) is in charge of these naughty guys.
Of course, you can guess who is in command of DPRK´s navy ; Herman (he who
commands the red ones).so let´s give him a ticket to death fast and painful.:freak:

My task is to defend Yosu harbour,but my forces were not well prepared for that
(some PC and 2 FFL types) so I had to figure out which directions these invaders
could come from and toaste them as quick as possible,probably SO or SW ,then I
moved a few miles out some ships to give them a warm welcome.

A PT Huchuan is detected first and some shells take care of her,
but then my PC Seahawk is sank.

A PC Chaho is trying to enter the harbour from south, another comunist
(Huchuan ?) had yet entered and began firing at freighters ,there were a really
blood party ,but my PC Seahawk at flank speed put that guy in his place.
In the clamor of battle, some neutrals are reached by FF, (that probably
put me away to reach VC)

Once opened a "hole" in south defenses, some more boats tried to enter
by there ( a nice approach), so I knew where the action was going to be.

Things were going bad, but I order my remaining ships at flank speed and take those
south invaders, I finally could sink 3 Huchuan, 3 Chaho and 3 Chong Jim !!!
All ships of bad guys were sent to the bottom, but the enemy could not reach
VC in spite of damaging 3 freighters and another sunk (may be a bug here).

With huge compassion and mercy, I think we should call this a draw.:smoke:

Thanks to Herman for this game and Wolff for maintaining the server.:laugh:
 

Herman Hum

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After finishing wth only a draw following our last battle, Mario (a.k.a. CaptPiluso) was intent upon re-starting his winning streak. We were in the mood for big and powerful ships so we elected to play Duel, made with the community's favourite database, the PlayersDB.

The fighting over Keflavik has been so heavy that what remains of the airfield, currently held by NATO, is unusable. At the same time, the fighting in Europe has placed demands upon available resources that preclude either side sending long-range aircraft to attack or defend Iceland. The fate of Iceland will, therefore, be decided by a decisive surface battle.​

Mario chose to play as the Soviets which left me as the NATO opposition.


SSN Swiftsure was scouting far ahead of my surface group when it detected a lone ship traveling hastily SW. After conducting a Target Motion Analysis [TMA] and generating a firing solution on the Udaloy, I decided to hold fire. I suspected that this was the lead ship of the Soviet fleet and let her pass within 10nm of me. He never suspected how close to his death he came. I headed in the opposite direction hoping to pick up his friends.


I was not to be disappointed. Soon afterwards, multiple sonar contacts were reported. Even at this range, sonar could identify two of them as Slava-class cruisers and they were heading right for me.


The Udaloy must have left its patrol zone to scout ahead. This left a gaping hole in the screen, right where I was headed.


After creeping into the centre of the group at 8kts, I decided to fire as soon as possible and not look a gift horse in the mouth. I chose one of the Slava cruisers as the first target. Sinking her would put a severe crimp in the enemy's SSM inventory.

I fired four Mk24 Tigerfish at her and sent another on a Bearing-Only-Launch attack against the monstrous BCGN Kirov. My crews set about feverishly to re-load the tubes. A short 3:40 minute run was sufficient to register 3 hits on the Slava. Minutes later, the other Tigerfish went active and broke the back of the Kirov.

The torpedo room reported ready for one tube and I immediately fired it on BOL against the second Slava. Although not as accurate or fast as a deliberate attack, I hoped that the guidance-wire would suffice for course corrections. As each additional tube made ready, it was fired at the Slava. Soon, four more torpedoes were chasing her. A CL Sverdlov was tracked on the far side of the group and one Mk24 was sent after her, too.

By now, the enemy was red hot with fury and a Ka-27 Helix was hovering overhead pinging away angrily with his dipping sonar. A torpedo was heard in the water as well as a few coming from the second Slava. The Swiftsure had done well, but now was the time for her escape. She had shot her way into the formation. She may as well fight her way out the far side. Her luck did not hold, though. She deployed two decoys to draw off the inbound torpedoes, but neither were successful as both USET-80s smashed into her. Although she would never know it, her final torpedoes also claimed the Sverdlov and the Slava. With their loss, victory was awarded.

Thanks to Mario for a fun game that hasn't been played for a little while. And thanks to Ryan for the use of Wolff's ANW Server.

Anyone looking for an MP game can drop a line here.

 

CapitanPiluso

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Re: Harpoon 3 scenarios for the PlayersDB

Once again I have to face my destiny, and Капитан Piluso (AKA Capitan Piluso) is in command of a powerful russian fleet heading Iceland, any NATO forces are to be swept away from his walk.:freak::freak:
Herman commands NATO forces, and I guess fear is into his blood, now it is time to act and put those occidental invaders deep into the ocean.
Udaloy is detached from the TF to seek ahead, but suddenly some torps are detected and coming...nothing could be done, two TF ships hit by just a surprise attack.Launching a pair of A Helix in the direction of torps with dipping sonar could not find any damned imperialist, and two more torps were coming with no good news.
TF hoped that helos could find something over there, but evaluating the (awful) situation a BOL attack with a pair of usets knocked down a Swifsture, now that damned thing would not hurt anymore.
Just a second after and I get another ship sunk, a Slava was going deep forever:angry:

That made Herman meet VC, he proposed an intelligent approach and I was too fool to let him dig into my group, so nothing had to be done under these circumstances.

Really a good game, quite different from the recent ones and with more powerful weapons.Thanks Herman for this game and Wolff for the server.

Now Капитан Piluso must leave, he will try to recover from this quick defeat with some bottles of vodka he carries on his ship to be used on sad ,depressing and dark circumstances like those revealed here.
 

Herman Hum

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Harpoon 3 scenarios for the PlayersDB

I will send you a nice bottle of grappa so that you may drown your sorrows (instead of the sea water in which I left you swimming :)).
 

Herman Hum

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Harpoon 3 scenarios for the PlayersDB

It's been nearly a month since Ryan had a nice war so he was eager to meet up for battle. We elected to play Matrix Siege, made with the community's favourite database, the PlayersDB.

An exercise between the USN and Baltic naval forces.

The passages of the Greenland-Iceland-United Kingdom [GIUK] Gap remain an intense focal point even in time of peace.

The GIUK Gap is THE single most significant choke point for Russian merchant and naval shipping. These waters are also rich with abundant fishing areas and valuable mineral deposits and disputes regarding them are common. The resources that Russian once counted on are no longer guaranteed and a hungry Bear is a dangerous thing, indeed. At the same time, the Western Democracies are scrapping their naval assets faster than they built them in the 1980s.

The potential for armed conflict remains very real.

The choke-point nature of the geography dictates that the GIUK will remain a very busy place in terms of submarines and ASW operations with land-based aircraft playing a major role. The ubiquitous Tu-95 Bear and the omnipresent P-3 Orion remain prominent and, with the proximity of numerous land bases, you will also find the Atlantique, the May, and the Nimrod; each a major player in either closing or holding open the door to the Atlantic.

Z 221533ZFEB96 CCCCCC

From: Flag, Aarhus, NHQ, Denmark

To: Capt, Sword Squadron

Info: Capt, CAT Squadron

Subj: Allied training exercise - Matrix Siege

1. Commence exercise receipt this message. Observe the time limit strictly.

2. Objective: Seek and destroy USN vessels Stout and Stark. Also, block passage of vessels past the island of Laeso.​


I was in control of the more numerous, but thinly spread European forces. I decided to disperse further and try to blend in with my surroundings and neutral traffic. I guess my tactics were not fully effective since two Parchim-class corvettes soon detected inbound missiles! Parchim and Butzow were gone in the blink of an eye as well as the innocent Exxon Juneau. I took solace in the fact that these were my two weakest ships and not armed with any valuable missiles.

As my other boats moved towards the centre of the Kattegat, three more (corvettes Hajen, Bussard, and Stoeren) quickly disappeared in explosions. I still had no idea where my enemy was. At this rate, I would not have sufficient missiles to even try and breach the awesome SAM shield provided by a single AEgis destroyer.


When missile boat Falke exploded, I decided that now was the time to gamble. Missile boat Blink had made her way into position and turned on her radar. She would act as bird dog for the surviving elements moving in front the south and the German CAT squadron pressing down from the North. She detected two ships moving in tandem. Although they were not radiating an electronic signature, I guessed that these had to be the ships I was assigned to destroy. Although not all of my remaining missile batteries were in rage, I decided it was a case of "use'm or lose'm" and engaged with two ships' loads of Harpoons and two more of Exocets. As the barrage passed over the Blink, she added her Penguins to the mix. The fact the targets were not radiating allowed several missiles to strike home. Unfortunately, this meant that Blink was counter-detected and she was quickly destroyed.


The destruction of Blink left me temporarily blind. My CAT squadron was still not in range and they had no targets precisely located. My southern ships had to press onward to regain contact. The corvette Swaerdfiskin had her radar active and detected two helos. These must have discovered my ships and reported their position. Both were killed with ESSM salvos. This way, we could both be blind.


After two more corvettes were destroyed, the CAT squadron was finally in range and loosed their barrage of 16 Exocets. The target must have been previously damaged. She succumbed to the final salvo. Unfortunately, I had lost too many ships and failed to fulfill my Victory Conditions. Ultimately, the game ended in a draw.

Thanks to Ryan for a great match and for the use of his ANW Server. Evidently, his time away from the battlefield has not dulled his abilities. :laugh:

Anyone looking for an MP game can drop a line here.

 

Herman Hum

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Harpoon 3 scenarios for the PlayersDB

It's been nearly a year since AoA last played, but we decided to have a battle on Mother's Day and chose to play Operation Journeyman, made with the community's favourite database, the PlayersDB.

Tensions in Argentina were high throughout the 70s. Border conflicts with Chile, a poor economic situation, and a lingering dispute over the Falkland Islands made UK Prime Minister Callaghan regularly check how fast SSNs could get to the South Atlantic as a deterrent to Argentina.

In November 1977, Britain announced that a nuclear submarine had arrived in the South Atlantic in response to the setting up of a naval base on South Thule by Argentina.

Britain warned that the British citizens in the South Atlantic had elected to remain part of the British Empire and that its deployment of a RN SSN was aimed to deter further violence.​


AoA took on his traditional role of Argentina while I commanded the British forces. I ordered my helos aloft and swept the immediate area. I didn't find any immediate potential threats so I decided to amalgamate my forces in order to better escort my transport to port. With luck, I could complete the operation without opposition.


Not long afterwards, ARA Lobo and Piedra Buena were detected SE of my position. However, their current course did not present a threat so they were left unmolested as I continued to search the area.


As RFA Olwen arrived at Port Stanley, the helo tracking the Argentine ships reported that they appeared to be heading towards the base. It looks like there was going to be a fight, after all. After leaving the transport to unload, the three naval ships moved out to intercept this potential threat.


The Argentine forces appeared to be split. There were at least two unclassified vessels so I ordered my Wasp helo to confirm their identities. She had no sensor so was the least valuable of my three helos. As she approached the southern contact, she got close enough to see that it was Piedra Buena. Once she made her report, she was engaged and shot down by the destroyer's guns. A nearby Wessex that had been holding the ship under surveillance also died to AAA fire.

Since Piedra carried SSMs, I decided to engage her with same. As soon as frigate Phoebe drew within range, she fired of her salvo of four Exocet. My surviving Wessex helo reported return fire from the Piedra. The missiles crossed paths in flight and a single hit was registered on the Piedra. She would eventually flood and sink.

The Argentine flight separated and attacked all three ships. Three were shot down, but the fourth struck the frigate Alacrity and destroyed 42% of her flotation. She would also eventually flood and sink, joining the Piedra Buena at the bottom of the south Atlantic.


With all SSMs expended, both sides resorted to naval gunfire. The surviving British ships manoeuvred against the approaching Argentine force. HMS Tiger managed to bring the DD Segui under fire from maximum range. Several hits were registered and she reduced speed to 15kts and retired to the rear of the enemy formation. CL Belgrano came charging up at 32kts.


Several salvoes were exchanged between Tiger, Phoebe, and Belgrano. The Argentine cruiser elected to hammer the hapless frigate first. This left Tiger free to engage Belgrano. Phoebe just took barrage after barrage without any ability to respond and unable to run away at only 28kts. She eventually succumbed to enemy fire.

Tiger was scoring hits from long range with her lone turret. She managed to inflict a critical mobility hit thereby reducing the Belgrano's speed to 24 knots. A few more like that and she would win the day. Unfortunately, the same Gods of War that smiled upon her also smiled upon the Belgrano. A salvo hit her engineering spaces and reduced her to the same 24knots before a third salvo knocked out her lone gun turret. Unable to run or return fire, she was pummeled mercilessly until she finally turned turtle and sank. With her demise, there was nothing left to protect RFA Olwen so she fled the scene.

Thanks to Jernonimo for a wonderful match. Even though absent for over a year, his skills have not waned.

Anyone looking for an MP game can drop a line here.

 

FreekS

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Re: Harpoon 3 scenarios for the PlayersDB

What a great AAR!! AoA, congrats on you victory! Sound like it was a close game where luck of critical hits decided the end. Freek
 

CapitanPiluso

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Re: Harpoon 3 scenarios for the PlayersDB

Really a good AAR and a though battle.
(Buen trabajo Jerónimo :laugh:)
 

Pax25

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Hello. I'm new to H3UE:ANW, but not to MP wargaming. Anyone interested in showing a noob how to successfully participate in a online game?

Since I have UE, I have both versions 3.10 and 3.94.
 
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