Elvis
Member
I have been.Are any of you still in touch with Matt?
I have been.Are any of you still in touch with Matt?
In the vid a German squad surrendered to an American bailed out tank crew. WOW!Looks like the AI is just as inept on offense as it is in CMx1.
Not that it's a dealbreaker for me as i don't plan on playing much single player.
wengart, don't let the facts get in the way of a good misrepresentation.I'd like to point out that situation was rather odd. The squad, in knocking out a Sherman at very close range managed to suppress itself and kill one of their own men. This combined with a crew bailing nearly on top of them and another one appearing in the woods seconds afterwards doomed them.
The first ten minutes was the best look yet at what the game really looks like - but an hour and 38 minutes is ridiculously long and I lost interest after that. Dude seriously needs to go to film school and learn how to edit. He could have stitched together a few key sequences, thrown in some fades (and I believe the video editor that ships standard with Windows does that all reliably now) and had a nice tight preview.Also now a picture of an intact bridge and a 90 minute video AAR by Tyrspawn (who did a load of CMSF ones) - basically a video of him playing a whole mission real time if its anything like his previous efforts (just downloading it now)
http://www.battlefront.com/community/showthread.php?t=95908
It is what it is Mr DeMille. Or is your expertise in computer game marketing, I forget.Dude seriously needs to go to film school and learn how to edit. He could have stitched together a few key sequences, thrown in some fades (and I believe the video editor that ships standard with Windows does that all reliably now) and had a nice tight preview.
There were a few surprises in there that the CMx1 AI wouldn't have managed, like agressively flanking. CMSF has a timed scripted AI which can surprise you with its agressiveness sometimes (just like a human player can) but that just means it is programmed to rush you in certain places.Looks like the AI is just as inept on offense as it is in CMx1.
Not that it's a dealbreaker for me as i don't plan on playing much single player.
A human player can "surprise you with aggressiveness". A timed script AI can only surprise you by coincidentally running its forces someplace by accident. It's not aggression, it's circumstance.CMSF has a timed scripted AI which can surprise you with its agressiveness sometimes (just like a human player can)
I appreciate that you may be making a rhetorical point, but no you're wrong.A human player can "surprise you with aggressiveness". A timed script AI can only surprise you by coincidentally running its forces someplace by accident. It's not aggression, it's circumstance.
I was making a statement of fact.I appreciate that you may be making a rhetorical point
If the AI knows where your forces are without spotting them the AI is actually cheating to achieve its results. That's poor form. And it's not "AI" at all. Incidentally, BFC stated explicitly that in the previous game engine, the Tac AI did not cheat in order to get its results (i.e. artillery observers had no knowledge of enemy troop locations when they fired missions, etc. - there was some doubt about that, but I take them at their word.)A timed scripted AI can "know" within a certain degree of error that a player will have their forces here or there at minute X.
You keep trying very hard to make this personal and get an emotional reaction from me.I'm surprised that you, a man who has his scenario authoring work on the CMSF disc would be ignorant of this.
I may as well respond to this, though it won't be the emotional response you are craving. I'll just point out that if an Academy Award in directing was a prerequisite for making internet videos, its unlikely that Microsoft would be bundling their video-making software and providing it for free with their operating system.It is what it is Mr DeMille. Or is your expertise in computer game marketing, I forget.
The timed AI script 'knows' nothing at all. All it is doing is reacting to what the scenario designer esimated the human player would (or might) be doing. But it will do what is in its selected script absolutely without regard to what the tactical situation in front of it is. If the players actions happen to match up to the fictional behaviour the AI script is fighting against, then all well and good, and the illusion of AI competence can be pretty good. If there is a serious mismatch, then you get fun events like AI defenders rushing out of their positions and getting slaughtered by the overwatch you just finished setting up, as they counterattack an attack that hasn't launched yet.A timed scripted AI can "know" within a certain degree of error that a player will have their forces here or there at minute X. Sure if you game the game you could trick a timed AI but which AI plan did you draw?? The scenario author can rush a force into an advantageous position just like a human player can. The player can be aggresive and prevent this gambit or find a nasty surprise there when their forces arrive.
Or you could always do what I did and use the fast forwards button.I may as well respond to this, though it won't be the emotional response you are craving. I'll just point out that if an Academy Award in directing was a prerequisite for making internet videos, its unlikely that Microsoft would be bundling their video-making software and providing it for free with their operating system.
It doesn't take any special expertise in marketing to compare Moon's "My Sack Lacks the Power to be Killing" effort to some of the more professional efforts released by the larger corporate software publishers and know which is more likely to make someone want to buy a game. We're all just sharing opinions here; above happens to be mine. "It is what it is."
"Such magic," said Bromosel.But yes, the AI in the video looked a little retarded, however I think its worth noting that the CMx2 AI is retarded in vastly different ways to CMx1.
Incorrect. A script doesn't "know" anything, not even in quotes. It reacts to a limited set of programmed stimuli - blindly, automatically, and without consideration of influencing factors. A script complex enough to obviate those listed factors is no longer a script, but an AI. It is the worst and laziest type of opponent.A timed scripted AI can "know" within a certain degree of error that a player will have their forces here or there at minute X.
I have to admit that i was not impressed with the graphics either. Watching the video i couldn't help but think that, in all the time i've waited for this game, the improvement in the graphics would be substantially more dramatic.I only looked at a bit of the video but the graphics worry me. IMO the LOD does not look much better than CMSF - trees and terrain 'shift' and there is a stark divide between near and distant road graphic. None of this effects gameply but I was hoping for much slicker graphics in CMBN. Glad I did not pre-order.
No, it's because they can. In some cases that is.60$? Is it because of the steel case?