Jay White
my sh*t is so tight
Hi all,
I feel like dabbling into one of MMP's American Civil War games. Just wondering what people think I should get. My preferences are, in the following order:
1) Something with VASSAL support, and a group of people who actively play it online.
2) Lots of replayability, many strategies - a lot of depth to the rules, where it feels like it would take a long time to master the game.
3) Big campaigns! I like 'em big! Lots of map area! (And VASSAL players with the longevity to play through a long game with me, as well.)
4) A unique design aspect. i.e. I see that The Gamers' CWBS has Command and Control rules (kinda like TCS). Does the GCACW series have an interesting design aspect that sets it apart from other games?
Maybe I should add - if there's a better ACW series to buy that isn't from MMP, I'd also like to hear it.
I know that there are no GCACW games for sale by MMP at the moment, but I see that some online stores have a few for sale...
Thanks!
I feel like dabbling into one of MMP's American Civil War games. Just wondering what people think I should get. My preferences are, in the following order:
1) Something with VASSAL support, and a group of people who actively play it online.
2) Lots of replayability, many strategies - a lot of depth to the rules, where it feels like it would take a long time to master the game.
3) Big campaigns! I like 'em big! Lots of map area! (And VASSAL players with the longevity to play through a long game with me, as well.)
4) A unique design aspect. i.e. I see that The Gamers' CWBS has Command and Control rules (kinda like TCS). Does the GCACW series have an interesting design aspect that sets it apart from other games?
Maybe I should add - if there's a better ACW series to buy that isn't from MMP, I'd also like to hear it.
I know that there are no GCACW games for sale by MMP at the moment, but I see that some online stores have a few for sale...
Thanks!