Debriefing: oh boy, errata! HIP units can now claim Wall Advantage.
A view from the bench: Blah, blah, blah, blah ;-)
Crosstown Traffic: Carl Nogueira takes you so far into OVR (ten pages worth) that if you didn't know better, you might think the rest of the game is an appendix to OVR. Lots of meat.
The Agony of Defeat: Mark Pitcavage explores the tactics of ASL, and why a typical newbie can be easily beaten by a more experienced player. It probably won't help first-timers, but players with a few games under their belts should be able to recognize problems they have had in their games. Because ASL scenarios can be so different, the advice can't be too specific (such as suggesting that a player shouldn't stack unnecessarily). It will give learning players tactical points to look for. Probably the best attempt at exploring the tactics of ASL I've read.
A Preview of Hakkaa Päälle!: Lars Thuring & Tuomo Lukkari present a two-page ad. Strictly speaking, it is not necessary as the product will have "ASL" printed on it.
Maczek Fire: J.R. Tracy and Bret Hildebran set up the defense.
Scenarios: sixteen. Some are from other publications (e.g. Friendly Fire's "Elephants Unleashed"), two are deluxe, and three are VotG.
Turning the Tide: Jim Stahler provides historical and tactical notes on the "Turning the Tide" pack scenarios
Normandy 1944: Ian Daglish writes designer notes on AP4.
A Place for your STUFF: David Olie explores the rules of setting up.
Tips for Making the Transition from ASL Starter Kit to ASL: John Slotwinski gives a few tips on how to spend more time reading a rulebook.
Priests on the Line: Matt Shostak breaks down this ASL Journal scenario. He evaluates strengths, weaknesses, and shows a potential setup and first turn attack.
JR