Methinks his "...previously unpublished anywhere." comment a mite specious.Well, it'll be interesting doing a compare-and-contrast between this an the LFT shippy, boaty one.........
Methinks his "...previously unpublished anywhere." comment a mite specious.
Exactly. Would be interesting to see if any playtesting was done on this St. Nazaire product, and if so, what their comments would be on that point. I don't doubt that the standard of testing was rigorous, and high, on the LFT product.Whilst I'm not supporting WBW or knocking LFT, I am of the opinion that often a "realistic" transferene of the ground onto an ASL map may not be the best. Very few European streets are anything close to 40m wide like theyu are represented in ASL yet if you have ever tried defending a narow street village it is very hard due to the lack of fields of fire for MGs etc. An extention of the gate to 2 hexes may actually make it more forbidding an obstacle and play better despite being less geographically accurate.
Exactly again. The hard part for a scenario designer sometimes is making a player think like the historical participants, even if the game system gives them no real reason to do so.This was one of the problems I had with the Ortona playtest. The town is a huge wodge of buildings with narrow streets. Due to the lack of command and control rules in ASL the Canadian player could overwhelm and isolate German positions with no real prospect of the defensive position with interlocking fields of fire from MGs sighted down streets. I have no doubt the mapo is historically accurate. It certainly looks like the Italian towns I have seen. It just failed to PLAY like the battle.
Not really disputing this. I've not got either pack (and will certainly not be buying the WBW one). I was merely pointing out that direct relationship to actual ground is not a certain indicator of playtesting.Vinnie,
In post 8.
In the specific case of the lock, 40m water obstacle is accurate and as good as it needs to be for play here. Since neither boats/commandos will enter same.
Further the 2 caissons were not 80 meters wide, and this is* something commandos will have to actually deal with, so 40m is better.
Likewise the dock (un)loading zones were open hard top so like a boulevard, not noted on the thumbs.
So, while I take your point about feel of the battle and map design, he has it wrong here*, IMHO.
4 days of bidding to go and it is now up to 180 dollars. Pretty impressive stuff, given you can still get the LFT module for much less than that. That's assuming the buyer actually wants it for the content and not the "collectibility", if he feels there is any. And it's possible; one man's treasure and all that. Or, some people just have money to burn. Which reminds me I haven't sent my annual donation to Tinnitus in yet.Tuesday morning: $129.50
Oh, the humanity!
Hard to believe somebody would just say to themselves "hey. I don't know squat about this game, I'll pay 300 bucks for something."There's probably one or two unknowing people out there and the rest are Wild Bill's friends upping the bids. It wouldn't surprise me if the only ones he's actually sold are to Pitman, making most/all/more than his money back from the other fake purchases.