Stacks
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That would be true, but the simple point I´m making is that the Japanese player may chose which group he wants to give an additional DC.uhm.... seems like my clarifications didn't clarify everything that well ... so I appreciate your help to get things ... clear.
So where do I start.. Mel, I can't see any real difference between your wordings and mine except for Die Gurkha Die, where your wording " may add a DC" would allow the Japanese player not to include the DC in his OB .
Good point, missed that one. This updated suggestion is better.Totsugeki; I can see that there might be a problem with the original VC if the Japanse player also have a SMC in the hex, but does your clarification take into consideration that a Japanese MMC retaining ? will be Good Order even if there was Chinese units in the hex after CC is resolved?
Victory Conditions: The Japanese win at game end if all
three 75mm Guns are eliminated/captured/in hexes with at least
one Good Order Japanese MMC and no armed chinese units.
Didn´t really understand the end of this text until repeated reading of it - but now I probably do, here is a some rule text thatLets Dance; I think the wording suggested by Mel about crest line LOS is more clear, but the "all hexes of overlay Wd 5 is at level -1" came from Klas and my playing of the scenario. That is the way we played it, and I can see now that it isn't right. Hex T9 and S10 is at level 0. So where does the crestline go between -1 and 0 then, along the hexspine S10/S9, S9/T9 and T8/T9 ?
should explain why you played it wrong before:
A valley is depicted by dark green background in obvious contrast to the lighter green used to represent ground level Open Ground.
Since the overlays have a lightgreen background they all are at ground level.
Will clarify in next post why the ABS now used, is unclear (or say, need to much common sense).
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