Don Maddox
18 Nov 02, 16:28
I'm wondering is everyone/anyone else is having the same difficulties I'm having.
I've been messing with the ATF demo for some time, but I haven't played a scenario to completion until tonight. I've noticed some strange performance issues before, but now I'm starting to have serious problems. I was playing the Death Valley: Defense scenario and everything was working fine until the battle really started heating up. Pretty soon the center of the map was littered with destroyed vehicles and wrecks and large numbers of enemy forces started showing up. This brought the game almost to a standstill. I could tell the simulation was still running because the "game clock" would just hang for lengthy periods, then suddenly jump forward three or four minutes. By the time the scenario was almost over the game was completely unplayable. Clicking on screen was pointless and eventually it got so bad I couldn't even stop the clock.
I tried several different things to troubleshoot this. I tried restarting the battle from an earlier save point and then zooming out, turning off individual vehicles, and turning off the sound effects. None of this appeared to make any difference. Once the battle really heated up game performance was atrocious.
I thought perhaps it was a video problem of some kind, but when I was able to pause the clock I could scroll around or jump using the mini-map with no problems at all. Scrolling was slightly slower in areas with a high concentration of vehicles or wrecks, but still quite acceptable. When the simulation was unpaused it seemed to almost choke.
The game clock should run smoothly and evenly, and it did, at first. But as the battle warmed up it would momentarily pause then jump forward, hang for a short period, then jump forward several minutes. At this point the simulation is no longer playable. This behavior leads me to believe it's an overall performance issue with the way the simulation is handling combat resolution and the other behind-the-scenes computations, rather than video or driver problems.
My computer is fairly powerful and I'm able to run even hardcore 3D games with almost all settings maxed out. This is the first game I have played in a while that seems to be able to bog my computer down like this. Here are my system specs:
CPU: Athlon 1800XP
RAM: 256 meg 2700DDR
O/S: Windows XP with service pack 1
Video card: Hercules Prophet III (Geforce 3 with 64 meg RAM)
Direct X version: Version 8.1 (4.08.01.0810)
Is anyone else having similar problems? Any help will be appreciated.
I've been messing with the ATF demo for some time, but I haven't played a scenario to completion until tonight. I've noticed some strange performance issues before, but now I'm starting to have serious problems. I was playing the Death Valley: Defense scenario and everything was working fine until the battle really started heating up. Pretty soon the center of the map was littered with destroyed vehicles and wrecks and large numbers of enemy forces started showing up. This brought the game almost to a standstill. I could tell the simulation was still running because the "game clock" would just hang for lengthy periods, then suddenly jump forward three or four minutes. By the time the scenario was almost over the game was completely unplayable. Clicking on screen was pointless and eventually it got so bad I couldn't even stop the clock.
I tried several different things to troubleshoot this. I tried restarting the battle from an earlier save point and then zooming out, turning off individual vehicles, and turning off the sound effects. None of this appeared to make any difference. Once the battle really heated up game performance was atrocious.
I thought perhaps it was a video problem of some kind, but when I was able to pause the clock I could scroll around or jump using the mini-map with no problems at all. Scrolling was slightly slower in areas with a high concentration of vehicles or wrecks, but still quite acceptable. When the simulation was unpaused it seemed to almost choke.
The game clock should run smoothly and evenly, and it did, at first. But as the battle warmed up it would momentarily pause then jump forward, hang for a short period, then jump forward several minutes. At this point the simulation is no longer playable. This behavior leads me to believe it's an overall performance issue with the way the simulation is handling combat resolution and the other behind-the-scenes computations, rather than video or driver problems.
My computer is fairly powerful and I'm able to run even hardcore 3D games with almost all settings maxed out. This is the first game I have played in a while that seems to be able to bog my computer down like this. Here are my system specs:
CPU: Athlon 1800XP
RAM: 256 meg 2700DDR
O/S: Windows XP with service pack 1
Video card: Hercules Prophet III (Geforce 3 with 64 meg RAM)
Direct X version: Version 8.1 (4.08.01.0810)
Is anyone else having similar problems? Any help will be appreciated.