View Full Version : OP Turn 5 Planning
Double Deuce
25 Aug 04, 01:10
Here you can discuss your 5th turn orders. I will post your beginning intelligence information so you can use that to make your 5th turn plans.
How much replacement points do we have?
Double Deuce
25 Aug 04, 17:54
How much replacement points do we have?I'm working on that. :nuts:
Do we get more intel, or can we start discussing orders?
Looks like we do not get more info. Here is my plan:
ZONE G
Force is divided into 3 task forces:
Task Force 1
2nd Rebel Infantry Company
...x10 Rebel Squad
10th Rebel Infantry Company
...x10 Rebel Squad
4th Rebel Infantry Company
...x10 Rebel Squad
...x1 61mm T63 Mortar
6th Rebel Infantry Company
...x10 Rebel Squad
...x1 61mm T63 Mortar
7th Rebel Infantry Company
...x10 Rebel Squad
...x1 61mm T63 Mortar
8th Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Rebel Scouts
1st Tank Platoon
...x3 T-54A
...x3 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Rebel Scouts
...x1 RPG-7 TM
+ 3 61 mm T63 Mortars detached from TF 2 units (see below - may be named 1st Provisional Rebel Mortar Platoon)
Orders: Take the town of G, regardless of casualties. Defenders are probably only 3 battered infantry companies, with 1 tank supporting them. They should be no match for our forces. Use maximum aggressiveness, and available mortar support. Use armour to exploit gaps in the defence.
Task Force 2 (moves to Zone N)
3rd Rebel Infantry Company
...x9 Rebel Squad
...x1 61mm T63 Mortar (detached, and stays with TF 1)
...x1 Rebel Scouts
...x1 RPG-7 TM
3rd Recon Section
...x2 BMP-R
...x2 61mm T63 Mortar (detached and stay with TF 1)
1st Rebel AA Platoon
...x2 ZU 23mm AA
...x1 Rebel Squad
Orders: Move to N, as quick as possible, and establish blocking position at the bridge over the river. Delay any UN attempt to move into G and to interfere with operations there. Fall back if pressed too hard, do not take unnecessary losses. Be aware of the air threat.
Task Force 3
2nd Tank Platoon
...x3 T-54A
...x3 Rebel Squad
...x1 7.62 PKMS MMG
...x1 Rebel Scouts
...x1 RPG-7 TM
1st Recon Section
...x2 BRDM-2
...x1 Rebel Scouts
2nd Recon Section
...x1 BRDM-2
Orders: Move eastward, expect pro-gov. reinforcements to arrive from the eastern and south-eastern corner of the zone, arriving from O and I. Engage them in a fluid manner, prevent them to reach G town and our assault force fighting for the town. All units can be mounted, therefore delaying fight is possible and expected from these troops, using their manoeuvrability.
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ZONE A
5th Rebel Infantry Company
...x7 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 RPG-7 Tm
...x1 12.7mm DShk HMG
...x10 Mines
2nd Rebel AA Section
...x2 ZU 23mm AA
...x1 Rebel Squad
Orders: Continue building defensive works in the town.
Zone A to Zone G
1st Rebel Mobile Mortar Platoon
3xM43 120 mm mortars, and
1x MTLB and
2x trucks.
Orders: Move to Zone G, and link up with Task Force 1. Mortars and trucks are to stay behind giving fire support, while the MTLB should be part of the assault, attached to 1st Tank Platoon.
Double Deuce
09 Sep 04, 16:09
Looks like we do not get more info.You will have to take the generic information from the intel briefing and any information you got from the actual battles to get a clearer picture.
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