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Double Deuce
25 Aug 04, 01:10
Here you can discuss your 5th turn orders. I will post your beginning intelligence information so you can use that to make your 5th turn plans.

Skirmisher
25 Aug 04, 17:08
Hi there Waape,

You seem to be the only other Pro gov commander left so I guess its up to us to rid the island of Rebels.
I suspect that the force that clobbered me on the flanking move is the bulk of the rebel army on the map,he had everything,aa assetts,tanks,scout vehicles,and plently of infantry.

We only have 200 pts to spend and you've requested anti armor and artillery.It must be mobile in order to get to the battle zone on this next turn.
I will purchase forces as you requested and send them to the zone,not sure how much useful artillery we will be able to get there though.

If we own town G and get pts for it we can buy some mines to put there for your defense.If not we cant transport them to the Zone from T or J.

Skirmisher
25 Aug 04, 20:48
The most cost effective way to bring AT units to the battle zone is to purchase the MT-LB APC*'s at 26 pts each and loading them with 4 RPG-7 teams each costing 40 pts,so total cost of the MT-LB and the 4 RPG teams is 66 pts.

Should we buy 2 such units spending 132 pts total?

2nd Recon and 5th,6th and 7th companies are also in position to reinforce the situation.

What other units should I purchase for your forces keeping in mind they need to be mobile to make it in time.

*Trucks are cheaper (only 9 each) but I'm not a big fan of them,as they usually blow up as soon as something fires at them.

Double Deuce
26 Aug 04, 00:04
Hi there Waape,

You seem to be the only other Pro gov commander left so I guess its up to us to rid the island of Rebels.Yes, Tanker seems to have dissapeared. If he doesn't show up soon I'll remove his access to the Pro-Government Secure areas.

Waape
26 Aug 04, 11:43
People might be just on holiday. However, suspending them would not hurt, at least securitywise. If they are interested, they will ask to be reinstated.

Skirmisher
26 Aug 04, 18:58
Tanker has been on holiday for a long time then, heh.


Ok Waape the rienforcements will come as you requested ,both mobile scout units along with new mobile units will head to the battle area and rienfoce our troops there.As you allready suspected the UN is cooking something up to divert the Rebels.


I will work as many RPG-7 teams into the purchase as possible as well as trucks to get the 120mm mortars into the area.

I feel like we took a good beating on that last turn,but the Rebels are hardly in solid control of the area now and with all the other Pro gov troops that are going to enter the area I like our chances,though I'm still lamenting the 3 companies I directed to thier deaths and those armored units we lost.

I'll get over it though. :)

Waape
27 Aug 04, 16:45
I am sorry for the loss of armor, but I really pushed hard to meet the objective.

Apart from that, if we can get all what you said, then we can win it. That many RPGs will kick ass in the town, as well as inf. bazookas.

I am confident in our success!

Skirmisher
07 Sep 04, 01:29
Zone T --->Attack Zone G

1st Recon Section
...x2 BRDM-2
...x1 Pro Gov Scouts (12th Pro Gov Inf Co)

12th Pro Gov Inf Co-Mobile Mortar Detachment
...x2 Truck
...x2 120mm M43 Mortar

Orders: Enter Zone O and head to the east moving to cross the river along the eastern edge of Zone O,then on into Zone G linking up with the main reserve force in Zone G well east of the conflict zone and continuing on with the task forces orders upon arriving there.

Zone O --->Attack Zone G

7th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Pro Gov Support Squad
...x1 Pro Gov Scouts

Orders: Move to the east then north crossing the river along eastern edge of zone O,then on into zone G linking up with the main reserve force in Zone G well east of the conflict zone and continuing on with the task forces orders upon arriving there.

Zone J --> Attack Zone G

2nd Recon Platoon
...x2 BMP-R
...x1 BRDM-1
...x3 7.62mm PKMS MMG

1st Pro Government AT Platoon
...x2 MT-LB
...x8 RPG-7 Team

11th Pro Gov Inf Co-Mobile Mortar Detachment
...x2 Truck
...x2 120mm M43 Mortar

Orders: Move into Zone I and link up the 5th and 6th Pro Gov Inf Co's and continue with there orders Below.

Zone I -->Attack Zone G

5th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Pro Gov Support Squad
...x1 2x 60mm Mortars
...x1 Pro Gov Scout

6th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Pro Gov Support Squad
...x1 2x 60mm Mortars
...x1 Pro Gov Scout

Orders: Move into Zone G when Mobile Elements arrive from zone J and wait well east of conflict zone for our elements to arrive from zone T and O.

Task Force Orders: Upon the entire reserve force assembled in one place they will move out as follows,7th Pro Government Infantry Company will take a point position in the formation,5th and 6th Pro Gov Inf Co's will flank the 7th company forming a triangle with the mobile elements in the center well protected by the three companies,the mobile mortar units will travel in the rear area behind the other vehicles.
Attack the Zone G town from the east and help remove any Rebel presense found there ultimatlely linking up with the forces allready there.

Zone J--> Secure Zone J

11th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Pro Gov Support Squad
...x1 Pro Gov Scout

Orders: Secure Point Yielding Victory Hex area.

Zone T --> Secure Zone T

12th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Pro Gov Support Squad

Orders: Secure Point Yielding Victory Hex area.

Zone G -->Defend/Attack Zone G

1st Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Pro Gov Support Squad
...x2 120mm M43 Mortars
...x1 2x 60mm Mortars
...x1 Pro Gov Scout

2nd Pro Government Infantry Company
...x10 Pro Government Squad
...x3 Pro Gov Support Squad
...x1 2x 60mm Mortars

3rd Pro Government Infanrty Company
...x10 Pro Government Squad
...x3 Pro Gov Support Squad
...x1 2x 60mm Mortars

4th Pro Government Infantry Company
...x10 Pro Government Squad
...x3 Pro Gov Support Squad
...x1 2x 60mm Mortars
...x1 Pro Gov Scout

1st Pro Government Tank
...x1 T-54A

Orders: Maintain footing in the Town and utilize any defensive positions that are availible to defend the town against the nearby Rebel Task Force,at the same time engage any nearby Rebels and eliminate them.

Waape
07 Sep 04, 04:14
I think it is good.