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Double Deuce
25 Aug 04, 00:37
Here are the current OP5 OOB's and Unit locations.
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Zone J

11th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Pro Gov Support Squad
...x2 120mm M43 Mortar
...x1 Pro Gov Scouts
...x2 Truck
2nd Recon Section
...x2 BMP-R
...x3 7.62mm PKMS MMG
...x1 BRDM-1
1st Pro Government AT Platoon
...x2 MTLB
...x8 RPG-7
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Zone I

5th Pro Government Infantry Company (-)
...x9 Pro Government Squad
...x3 Support Squad
...x1 2x 60mm Mortars
...x1 Pro Gov Scouts
6th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Support Squad
...x1 2x 60mm Mortars
...x1 Pro Gov Scouts
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Zone T

12th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Pro Gov Support Squad
...x2 120mm M43 Mortar
...x1 Pro Gov Scouts
...x2 Truck
1st Recon Section
...x2 BRDM-2
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Zone O

7th Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Support Squad
...x1 Pro Gov Scouts
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Zone G

1st Pro Government Infantry Company
...x9 Pro Government Squad
...x3 Support Squad
...x1 2x 60mm Mortars
...x1 Pro Gov Scouts
...x2 120mm M43 Mortar
2nd Pro Government Infantry Company
...x10 Pro Government Squad
...x3 Support Squad
...x1 2x 60mm Mortars
3rd Pro Government Infanrty Company
...x10 Pro Government Squad
...x3 Support Squad
...x1 2x 60mm Mortars
4th Pro Government Infantry Company
...x10 Pro Government Squad
...x3 Support Squad
...x1 2x 60mm Mortars
...x1 Pro Gov Scouts
2nd Tank Platoon
...x1 T54A

Skirmisher
25 Aug 04, 17:15
8th Pro government Infantry Co (Pro gov Squad) now part of the 1st Pro Gov Inf co.

10th Pro government Infantry Co (x3 Pro gov squad) now split between 2,3,4th Inf Co's

So these remaining bits of units from those 2 companies will merge with the four companies there giving them each an additional Pro gov Squad each.

Please apply these updates to your board above and I'll work on the reinforcement allocation, Thanks

Waape
26 Aug 04, 11:53
I think we should get transport, and AT. From Zone I all forces can join the defenders of G, (this means 2 BMP-Rs as well, with guns for anti-armor duty, while if we get transport, we can at least bring mortars and machineguns from J. This would help to defend against infantry. When they are caught moving, it is really devastating.)

Otherwise, you should ask the UN to launch an attack from N, to divert rebels. They should have a nice mechanized formation there by now.

From Zone O that company should also come to G, as well as the BRDMs from T. BRDMs should bring the scouts as well, and maybe the mortar (get a truck for the mortar, they would be traveling with infantry from O).

Inside the town that single T-54 can slow down the enemy very well.

Waape
26 Aug 04, 12:19
DD,

Could you please add the mortars my forces captured in G? It was a 60 mm piece and 2x120 mm tubes. We would really need them now, and we were clearly in possession of them.

Thank you!

Double Deuce
26 Aug 04, 12:35
Could you please add the mortars my forces captured in G? It was a 60 mm piece and 2x120 mm tubes. We would really need them now, and we were clearly in possession of them.Let me check the file. Were they destroyed or abandoned?

Skirmisher
26 Aug 04, 18:50
I think he means they surrendered.

Double Deuce, How many points do we have to spend? Is anyone in possession of Zone G or is up in the air because both armies are present?

Double Deuce
26 Aug 04, 22:56
Is anyone in possession of Zone G or is up in the air because both armies are present?Its up in the air because of the dual possession.

Skirmisher
27 Aug 04, 00:46
Zone J -

...x2 MTLB *cost 52
...x8 RPG-7 Team *cost 80

...x2 Truck *cost 18

...x1 BRDM-1 *cost 32


Zone T -
...x2 Truck *cost 18
_______________________________

Total cost 200

Waape
27 Aug 04, 03:25
What about the mortars? The crew of one of them was destroyed by only rifle-fire from infantry, while the two 120mm ones surrendered. They should be ready to be used.

Double Deuce
28 Aug 04, 13:59
You again have 200 Replacement Purchase Points to use at the start of OP5. You need to purchase 200 points of units from the available replacement list (Section VIII of the rule book) and post them in this thread.

All purchased units must start in a friendly occupied Objective Zones (major urban areas and the airfield). In your case, Zones J and/or T.

Skirmisher
28 Aug 04, 14:48
Please refer 3 posts back for this turn purchases,thanks.

Double Deuce
28 Aug 04, 20:44
Please refer 3 posts back for this turn purchases,thanks.Just wanted to make sure you knew it was 200 points gained for sure and give a chance to make any changes :)

Waape
29 Aug 04, 08:39
Again, captured mortars? :angry:

Double Deuce
29 Aug 04, 10:24
Again, captured mortars? :angry:Do either of you have a save game file with them showing as "abandoned"? The copy I have lists them all 3 as "Destroyed" in the unit information window.

Skirmisher
29 Aug 04, 11:30
Im not 100 percent positive but I believe the game lists everything as destroyed regardless of what really happened.

Double Deuce
30 Aug 04, 17:07
Im not 100 percent positive but I believe the game lists everything as destroyed regardless of what really happened.It may change them to "Destroyed" whenever a game prematurely ends but not sure (kind of like when 1 side surrenders or force moral is broken). I will need to do some testing BUT in this case I will allow the capture of the 2x 120mm Mortars and I have added them to your OOB for 1st Pro Government Infantry Company in Zone G (see 1st post in this thread).

From this point forward, only units specifically ID'ed as "Abandoned" in the game engine will be considered available for capture.

Double Deuce
30 Aug 04, 17:22
8th Pro government Infantry Co (Pro gov Squad) now part of the 1st Pro Gov Inf co.

10th Pro government Infantry Co (x3 Pro gov squad) now split between 2,3,4th Inf Co's

So these remaining bits of units from those 2 companies will merge with the four companies there giving them each an additional Pro gov Squad each.Done. Please check the 1st post of this thread to double-check my work. :o

Skirmisher
31 Aug 04, 18:05
Checked ,thanks :)

Double Deuce
01 Sep 04, 10:07
Zone J -

...x2 MTLB *cost 52
...x8 RPG-7 Team *cost 80
...x2 Truck *cost 18
...x1 BRDM-1 *cost 32

Zone T -
...x2 Truck *cost 18Replacements added to current OOB (in bold). Please check the 1st post of this thread to double-check my work.

Skirmisher
01 Sep 04, 11:41
Only correction you need to make is the MTLB's and the RPG-7 teams are called the 1st Pro Gov AT Platoon.

Double Deuce
01 Sep 04, 14:13
Only correction you need to make is the MTLB's and the RPG-7 teams are called the 1st Pro Gov AT Platoon.Well, you didn't say that the 1st time :D. Updated OOB Post.

Skirmisher
01 Sep 04, 14:59
Sorry about that, I should have been more specific.

I have two more corrections for you,first we bought a BRDM-1 and not a BRDM-2, second please move the 11th company 7.62mm PKMS mmg to 2nd Recon to be carried by the new BRDM-1.

Thanks very much.

Double Deuce
04 Sep 04, 14:33
I have two more corrections for you,first we bought a BRDM-1 and not a BRDM-2, second please move the 11th company 7.62mm PKMS mmg to 2nd Recon to be carried by the new BRDM-1.Done.

Waape
06 Sep 04, 10:24
Skirmisher,

can you formulate draft movement orders? I think most things are clear, as to what we should do.

Skirmisher
06 Sep 04, 12:22
Hi Waape,

I was just waiting for the Official orders thread to appear to do that,but basically everything that can move into the battle area will :).


SEE Planning Thread for Draft of Orders.