RhinoBones
16 Jul 04, 03:13
I’ve been playing a game of McBrides Tobruk ver 3.7 using the suggested “House Rules” of:
1) no use of the e-mail game playback feature and,
2) no use of the “Hex Ownership” option, i.e. no looking at boarders, flags or supply per hex to identify the movement and location of the enemy.
Must say, this really puts a new and exciting twist on “Fog of War”. Playing by these rules requires the player to protect both flanks and rear and, hopefully, gives you an equal opportunity to play the same game of doubt on the enemy.
The use of these house rules are certainly not appropriate for all scenarios, but I can see them being used for pre-modern era scenarios where Theater Recon is outside reality. Not having the ability to see either the opponent’s movement or hex ownership really seems to make this class of scenario come alive.
Has anyone else used the same house rules with the Tobruk, or any other scenario? Think these house rules would be good for the Burma, Nam and Luzon scenarios.
Regards, RhinoBones
1) no use of the e-mail game playback feature and,
2) no use of the “Hex Ownership” option, i.e. no looking at boarders, flags or supply per hex to identify the movement and location of the enemy.
Must say, this really puts a new and exciting twist on “Fog of War”. Playing by these rules requires the player to protect both flanks and rear and, hopefully, gives you an equal opportunity to play the same game of doubt on the enemy.
The use of these house rules are certainly not appropriate for all scenarios, but I can see them being used for pre-modern era scenarios where Theater Recon is outside reality. Not having the ability to see either the opponent’s movement or hex ownership really seems to make this class of scenario come alive.
Has anyone else used the same house rules with the Tobruk, or any other scenario? Think these house rules would be good for the Burma, Nam and Luzon scenarios.
Regards, RhinoBones