Felix
16 Jul 04, 00:08
G'day,
I'm thinking of putting an economic side into the next scenario I'm working on. I thought I'd create a number of units consisting of Civilian squads, which would be fixed in place by a garrison setting (backed up with a house rule). There would be a number of events for each unit, such as;
Event 100: Activated by unit destroyed: News only
Event 101: Activated by event 100: Supply1-: Value 2
Event 102: Activated by event 100: Replacements1: Value 97
Each side has about 30 or so 'industrial units', with an event sequence similar to the one above (values will differ from place to place).
I understand that this has been tried before, and I was wondering how successful it has been in the past. I wanted to create units, rather than have 'Force Occupy' triggers, as this will be set in the 1940s, and I thought players should have the option of using their heavy bombers to do a bit of bombing. Industrial units can also be destroyed by land attack of course.
I don't have enough event slots to loop these events though, so once a unit is destroyed, that's it, all replacements are lost. But I figure that if a city has been fought over, there's not too much coming out of it again anyway. Bombing might be a different story, but I figure the way round that is to make the industrial units quite tough; several full-on raids would be needed to destroy one.
What are your thoughts on all this? Do you think it would work well enough that players would want to use their valuable heavy bombers to blow up factories rather than fighting units??
I'm thinking of putting an economic side into the next scenario I'm working on. I thought I'd create a number of units consisting of Civilian squads, which would be fixed in place by a garrison setting (backed up with a house rule). There would be a number of events for each unit, such as;
Event 100: Activated by unit destroyed: News only
Event 101: Activated by event 100: Supply1-: Value 2
Event 102: Activated by event 100: Replacements1: Value 97
Each side has about 30 or so 'industrial units', with an event sequence similar to the one above (values will differ from place to place).
I understand that this has been tried before, and I was wondering how successful it has been in the past. I wanted to create units, rather than have 'Force Occupy' triggers, as this will be set in the 1940s, and I thought players should have the option of using their heavy bombers to do a bit of bombing. Industrial units can also be destroyed by land attack of course.
I don't have enough event slots to loop these events though, so once a unit is destroyed, that's it, all replacements are lost. But I figure that if a city has been fought over, there's not too much coming out of it again anyway. Bombing might be a different story, but I figure the way round that is to make the industrial units quite tough; several full-on raids would be needed to destroy one.
What are your thoughts on all this? Do you think it would work well enough that players would want to use their valuable heavy bombers to blow up factories rather than fighting units??